Difference between revisions of "HotM:Unit Visual Previews"

From Arcen Wiki
Jump to navigation Jump to search
(Created page with " ==Intro== These were originally images I shared on discord in February of 2024. There are a number of things which have changed since these shots were taken: * A few of th...")
 
 
(One intermediate revision by the same user not shown)
Line 10: Line 10:
  
 
It's also worth noting that these images don't include vehicles at all; it's just humans, androids, and mechs.
 
It's also worth noting that these images don't include vehicles at all; it's just humans, androids, and mechs.
 +
 +
== General Style Note: Shadow Vs Color ==
 +
 +
There are units that are full-color in various spots, but they are key units of various sorts.
 +
 +
In other words, when you see a full-color one with extra details, it's time to pay attention as they are a big deal.
  
 
== Mechs ==
 
== Mechs ==
 +
 +
These are the main mechs, to scale but out of context:
 +
 +
[[File:UnitPreview_Mechs.png|center]]
 +
 +
== Animals ==
 +
 +
These are all of the animals, though more will be added:
 +
 +
[[File:UnitPreview_Animals.png|center]]
 +
 +
Each animal form has a colored type, and a golden type. The regular colored one is a big deal; otherwise you would not even be seeing them at all.  Hence why none of the animals are shadow-style.
 +
 +
The glowing golden kind are uplifted ones.
 +
 +
== Minor Units / Shadow Forms ==
 +
 +
These are all the shadow forms.  There's about 980ish of those, although a few more have been added since these were last taken:
 +
 +
[[File:UnitPreview_MinorUnits.png|center]]
 +
 +
=== Closer Zooms Of Random Shadow Forms ===
 +
 +
What's really important is that they help give a sense of place, and they also really give a conveyed emotion with their stance.  You get the emotion of the posture, and no other important info from looking at them.  Well -- you do also get certain things about their class and demeanor.
 +
 +
[[File:UnitPreview_Crowd1.png|center]]
 +
 +
[[File:UnitPreview_Crowd2.png|center]]
 +
 +
[[File:UnitPreview_Crowd3.png|center]]
 +
 +
[[File:UnitPreview_Crowd4.png|center]]
 +
 +
== Key Units ==
 +
 +
Only maybe 2-3 of these got demoted to shadow-style visuals.  In general, not many of these show up in the early game, since by definition these sorts of units are heavy hitters that come later on.
 +
 +
[[File:UnitPreview_KeyUnits.png|center]]
 +
 +
== Player Androids ==
 +
 +
All of these can be inserted into the game via cheat codes already.  But if they are not gained through normal gameplay, then that signals that their balance is not final.
 +
 +
[[File:UnitPreview_PlayerUnits.png|center]]

Latest revision as of 10:00, 18 May 2024

Intro

These were originally images I shared on discord in February of 2024. There are a number of things which have changed since these shots were taken:

  • A few of the full-color units have been demoted to silhouette units.
  • The colorization on some of the units have been improved, like the Convictor mech, Keanu, etc.
  • Some additional units have been added in several categories.
  • The "bulk android" forms for a bunch of player units have been added since then, and this also involved recoloring the mains a bit.

It's also worth noting that these images don't include vehicles at all; it's just humans, androids, and mechs.

General Style Note: Shadow Vs Color

There are units that are full-color in various spots, but they are key units of various sorts.

In other words, when you see a full-color one with extra details, it's time to pay attention as they are a big deal.

Mechs

These are the main mechs, to scale but out of context:

UnitPreview Mechs.png

Animals

These are all of the animals, though more will be added:

UnitPreview Animals.png

Each animal form has a colored type, and a golden type. The regular colored one is a big deal; otherwise you would not even be seeing them at all. Hence why none of the animals are shadow-style.

The glowing golden kind are uplifted ones.

Minor Units / Shadow Forms

These are all the shadow forms. There's about 980ish of those, although a few more have been added since these were last taken:

UnitPreview MinorUnits.png

Closer Zooms Of Random Shadow Forms

What's really important is that they help give a sense of place, and they also really give a conveyed emotion with their stance. You get the emotion of the posture, and no other important info from looking at them. Well -- you do also get certain things about their class and demeanor.

UnitPreview Crowd1.png
UnitPreview Crowd2.png
UnitPreview Crowd3.png
UnitPreview Crowd4.png

Key Units

Only maybe 2-3 of these got demoted to shadow-style visuals. In general, not many of these show up in the early game, since by definition these sorts of units are heavy hitters that come later on.

UnitPreview KeyUnits.png

Player Androids

All of these can be inserted into the game via cheat codes already. But if they are not gained through normal gameplay, then that signals that their balance is not final.

UnitPreview PlayerUnits.png