Difference between revisions of "AI War:Current Post-6.000 Beta"

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** Thankfully scrapwaves basically never happen due to other AI-population-compression mechanics, so this wasn't actually a big deal.  Good to have fixed anyway.
 
** Thankfully scrapwaves basically never happen due to other AI-population-compression mechanics, so this wasn't actually a big deal.  Good to have fixed anyway.
 
** Thanks to Cinth for the report.
 
** Thanks to Cinth for the report.
 +
 +
* Fixed a longstanding bug where the Stats window -> Military tab -> "# Built" column values ended in a % sign.
 +
** Thanks to Volatar for the report.

Revision as of 12:36, 22 October 2012

Release 6.001

(not yet released; we're still working on it!)

  • Fixed a bug where if player 1 had the "Engineers do not assist allies" toggle checked, the allied large starbases in nebulae would not repair champions controlled by players 2-8.
    • Thanks to Kronic and menzel72 for the reports and save.
  • Fixed a bug where unlocking the MkI champion missile module would count as MkV for the purpose of the Specialist achievement.
    • Thanks to Jeffersn for the suggestion.
  • Fixed a localization-missing error that could happen on the high scores window.
    • Thanks to Cinth for the report.
  • The "Reduce Visual Stimulation" now suppresses the "whiteout" effect of warhead detonations, etc.
    • Thanks to Jeffersn for the suggestion.
  • Fixed several potential unhandled-errors and desync situations that could happen with the scrap-wave mechanic.
    • Thankfully scrapwaves basically never happen due to other AI-population-compression mechanics, so this wasn't actually a big deal. Good to have fixed anyway.
    • Thanks to Cinth for the report.
  • Fixed a longstanding bug where the Stats window -> Military tab -> "# Built" column values ended in a % sign.
    • Thanks to Volatar for the report.