Difference between revisions of "Tidalis:1.005 Official Release"

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== New & Updated Art/Music/Sound ==
 
== New & Updated Art/Music/Sound ==
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* Music tracks now fade in when they are first loaded, to provide less jarring transitions between fast-paced and relaxing tracks and vice-versa.
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** Thanks to RCIX for suggesting.
  
 
== Gameplay Additions ==
 
== Gameplay Additions ==

Revision as of 10:28, 18 August 2010

Notes From The Producer: August ??, 2010

--Christopher M. Park

New & Updated Levels

New & Updated Art/Music/Sound

  • Music tracks now fade in when they are first loaded, to provide less jarring transitions between fast-paced and relaxing tracks and vice-versa.
    • Thanks to RCIX for suggesting.

Gameplay Additions

Gameplay Updates

New Level Editor Features

Misc

  • Post-level screen now no longer reports an achievement that had already been achieved globally (but may have just been achieved for that particular adventure).
    • Thanks to kout for pointing out that the previous behavior was confusing.
  • The loss objectives panel now includes a note about the move limit for levels with a move limit. This is already shown on the screen in the form of the "moves remaining" counter, but now it's more obvious and consistent with other loss conditions.

Bugfixes

  • Fixed bug where Cutscene Index and Adventure Stats buttons would show through onto the main menu after playing an adventure level.
    • Thanks to Balthier for reporting.
  • Enter And Escape now function as confirm or cancel (respectively) when a confirm dialog is being shown. Previously Enter would open the chat box instead, which was problematic on several counts.
    • Thanks to SmileyFace for pointing out the problem.
  • Fixed bug where AI thought it could do a direction-redirect through an inverter or energizer.
    • Thanks to Ogtacular for reporting.

Internal Programming Notes

Tidalis