Difference between revisions of "Armor Types and Bonus Damage"

From Arcen Wiki
Jump to navigation Jump to search
(Redirected page to AI War:Hull Types)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:AIWar]]
+
#redirect [[AI War:Hull Types]]
[[Category:AIWarBase]]
 
{{5.032}}
 
__NOTOC__
 
Every ship in the game has an <b>Armor Type</b> that is what its structural hull is made from.<br/>
 
Most military ships get <b>Bonus Damage</b> against 3 or 4 <b>Armor Types</b>.<br/>
 
In-game when looking at the ship description pop-up, the <b>Armor Type</b> at the end of the second white line as "Hull: Light" for the light <b>Armor Type</b>.<br/>
 
The <b>Bonus Damage</b> is on its own green line as "Attack Multiplyer:  Close-Combat 2.4  Medium 2.4  Polycrystal 5" for 2.4x <b>Bonus Damage</b> against Clost-Combat and Medium type armor and 5x damage against Polycrystal type.<br/>
 
<br/>
 
Note that <B>Bonus Damage</b> is not tied to the type of ammunition a ship fires, however a ship can be immune to a certain shot type as described in the [[Ammunition Types and Immunitues]] page.<br/>
 
How damage is calculated can be found on the [[Armor]] page.<br/>
 
<br/>
 
The following <b>Armor Types</b> currently exist:<br/>
 
Artillery<br/>
 
Close-Combat<br/>
 
Command-Grade<br/>
 
Composite<br/>
 
Heavy<br/>
 
Light<br/>
 
Medium<br/>
 
Neutron<br/>
 
Polycrystal <small>See note.</small><br/>
 
Refractive<br/>
 
Scout<br/>
 
Structural<br/>
 
Swarmer<br/>
 
Turret<br/>
 
Ultra-Heavy<br/>
 
Ultra-Light<br/>
 
<br/>
 
The <b>Polycrystal</b> armor type deserves a special mention as it is the 'Bomber' armor type. A common defensive structure, the [[Fortress]], has a significant damage penalty against this hull type so it is recommended that a strike force attacking a [[Fortress]] have as many polycrystal ships to reduce losses.<br/>
 
<br/>
 
<br/>
 
{{AIWarRefNav}}
 

Latest revision as of 01:03, 8 March 2015

Redirect to: