Difference between revisions of "AI War 2:Tractor Array"

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(CSV import)
 
(CSV import)
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|mass=0.2998046875
 
|mass=0.2998046875
 
|energy=1500
 
|energy=1500
|strength=100
+
|strength=133
 
|damage=0
 
|damage=0
 
|salvotime=0
 
|salvotime=0
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|engine=0
 
|engine=0
 
|armor=70
 
|armor=70
 +
|old_strength=100
 +
|strength_diff=33
 
}}
 
}}
 +
Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet.
 
Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet.
 
Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet.

Revision as of 10:39, 28 September 2018

Tractor Array Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
6000 1500 20 133 20000 20000 0 70 0 0.449951171875 0.2998046875
Tractor Array Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
0 0 0 0 ? 0

Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet. Locks onto nearby enemy ships, preventing them from moving (but not firing). Like other non-turret defenses, each higher mark level increases's both the array's Power efficiency and the number of arrays you can have on each planet.