Difference between revisions of "AI War:AI War"
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− | AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html deadly AI civilizations] in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. | + | AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html deadly AI civilizations] in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. [[AI War - More About|More About AI War]] |
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== Wiki Topics == | == Wiki Topics == |
Revision as of 08:20, 11 June 2009
AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War
Wiki Topics
General
- I'm Just Starting Out -- What Should I Do?
- Where Are The Keyboard Controls For The Game Documented?
- How Do I Get More Ships?
- How Do I Get More Knowledge?
- How Do I Use The Priority Buttons In The Galaxy Map?
- Do Shots Miss Sometimes?
- Should I Micromanage Ships In Battle?
- What Does Flashing On The Galaxy Map Indicate?
- What Can I Do If The Game Seems Too Slowly Paced?
- Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?
Defense
- How Do I Barricade A Wormhole?
- How Do I Prevent Enemies From Sending Waves Against A Planet?
- Why Would I Unlock Turrets Instead Of Mobile Ships?
Offense