Difference between revisions of "Energy"

From Arcen Wiki
Jump to navigation Jump to search
(Deletion and redirection to newer page)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
[[category:AIWar]]
+
#REDIRECT[[AI War:Energy]]
[[category:AIWarBase]]
 
 
 
__notoc__Most units in the game require Energy as part of their on going activities.<br/>
 
The amount of Energy a unit requires is shown in yellow at the top center of the unit description box, next to a little lighting bolt.<br/>
 
<br/>
 
At the top of your screen your current Energy balance is shown in yellow. If you mouse-over this number you can see your total Energy generation and how much Energy you are currently consuming.<br/>
 
<br/>
 
Unlike [[Metal]] and [[Crystal]], Energy is not stored so you must have enough Energy being generated at all times.<br/>
 
<br/>
 
If you have insufficient Energy, units will no longer be able to be built.<br/>
 
Note that the check for if there is sufficient Energy is made when the unit spawns so for stationary structures such as [[Turrets]], the check is made when you place the unit.<br/>
 
However, for units created at a fabricator, such as a [[Flagship]], the check for sufficient Energy is made when the [[Starship Constructor]] finished building the [[Flagship]] and it goes to leave the [[Starship Constructor]].<br/>
 
This is important from a resource perspective because if you are out of Energy and trying to crash-build a [[Metal Converter]], your fabricators will still be fighting for resources trying to build new units even though they are technically out of Energy.<br/>
 
<br/>
 
Also, be aware that Low-Power mode does not reduce Energy Consumption any more. Under the old Energy Reactor system, placing a unit in Low-Power mode reduced its Energy consumption by 90%. Under the new Energy Collector system implemented in patch 5.036, units always consume the same amount of power, regardless of their powered state.<br/>
 
Also under the new system, Energy Production structures can not be placed in low power mode themselves. The only way to remove the -100 Metal and Crystal drain on your economy from a Metal Converter is to scrap the Metal Converter.
 
===Energy Production===
 
While some structures, such as the [[Economic Command Station]] and [[Human Home Settlement]] do produce Energy, most of your Energy production will come from the [[Energy Collector]] and [[Metal Converter]].<br/>
 
<br/>
 
The [[Energy Collector]] is the preferred method as it produced 150,000 Energy for no cost.<br/>
 
However, it is limited by the fact that only one [[Energy Collector]] can be build in a system. (This limit is per-player in multi-player games.)<br/>
 
<br/>
 
If more Energy is required after all possible [[Energy Collectors]] have been built, [[Metal Converters]] are you only other option.<br/>
 
While expensive because they cost 100 Metal and Crystal to run and only produce 50,000 Energy, there is no limit on how many of these can be built.<br/>
 
<br/>
 
Also make sure to defend your Energy production, they are high-value units for the AI when it attacks.<br/>
 
=== Energy Debt ===
 
If you lose Energy production by having structures destroyed by the AI there are some limitations that come into play.<br/>
 
<br/>
 
There is a buffer going down to -30,000 Energy.<br/>
 
If you Energy balance is in this zone, you are considered to be in a 'Brown-out' condition. You can not build any new units or structures that require Energy as your Energy balance is below 0, however all your units and structures will keep functioning as normal.<br/>
 
<br/>
 
If your Energy balance falls below -30,000 Energy, you are now in a 'Black-Out' condition.<br/>
 
All structures that require supply (with the exception of the Energy Collector and Metal Converter themselves) stop functioning.<br/>
 
So your [[Forcefields]] will turn off, your [[Turrets]] and [[Fortresses]] will not fire and so on.<br/>
 
Note however that [[Tractor Beam Turrets]] and [[Gravitational Turrets]] will keep working, it is unclear if this is a bug or working as intended.<br/>
 
Also, as your mobile ships generate their own onboard energy, they will continue to function as normal during black-out conditions and so can defend your empire while you recover your Energy production.<br/>
 
=== Energy and your economy ===
 
Energy production structures are special in a couple ways:<br/>
 
<br/>
 
As neither the [[Energy Collector]] or [[Metal Converter]] require Energy to run they can always be built as long as you have the [[Metal]] and [[Crystal]] to do so.<br/>
 
This allows you to recover from an Energy black out by building new Energy Production facilities.<br/>
 
<br/>
 
Also, Metal Converters will always output 50,000 Energy, regardless of the state of your [[Metal]] and [[Crystal]] reserves.<br/>
 
If your empire has a total income of +50 Metal and +50 Crystal and you are running a Metal Converter which costs -100 Metal and Crystal your resource reserves will drop by -50 Metal and Crystal per tick.<br/>
 
Once you reach 0 Metal and Crystal, the Metal Converter will keep operating even though technically there is no longer sufficient Metal and Crystal.<br/>
 
Having said that, the -50 Metal and Crystal will keep your reserves at 0 and so you will be unable to build or repair any units, costs for Energy Production are paid first before any construction or repair costs.
 
 
 
 
 
{{AIWarRefNav}}
 

Latest revision as of 07:22, 23 June 2015

Redirect to: