Difference between revisions of "AI War:Game Mechanics"
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m (→Economic Mechanics: clean up, replaced: AI War - → AI War:) |
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[[Knowledge|Science and Knowledge]] | [[Knowledge|Science and Knowledge]] | ||
− | [[AI War | + | [[AI War:Hacking|Hacking the AI]] |
[[Build Time and Constructors (including Repair)]] | [[Build Time and Constructors (including Repair)]] |
Latest revision as of 19:49, 1 February 2015
This is a re-direction page.
To be categorised (game concepts)
Basic game concepts
Deep Strikes (possibly under an AI-responses).
Economic Mechanics
Build Time and Constructors (including Repair)
Combat Mechanics
Armor (Overall Damage Calculations)
Engines and Speed (including Tractor Beams and Gravity Effects)