Difference between revisions of "AI War:Hull Types"
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Mad Rubicant (talk | contribs) (various updates - should be up-to-date except that I haven't considered bonus fleet ships from Ancient Shadows) |
Mad Rubicant (talk | contribs) (+engies and warheads) |
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**[[Hunter/Killer|Rare spoilers]] | **[[Hunter/Killer|Rare spoilers]] | ||
* '''Composite''' | * '''Composite''' | ||
+ | ** [[AI_War_-_Missiles|Warheads]] of all kinds | ||
**Several bonus fleet ships | **Several bonus fleet ships | ||
* '''Heavy''' | * '''Heavy''' | ||
Line 36: | Line 37: | ||
* '''Neutron''' | * '''Neutron''' | ||
**[[Zenith Starship]]s | **[[Zenith Starship]]s | ||
+ | **[[Engineer]]s, [[Remains Rebuilder]]s and [[Cleanup Drone]]s | ||
**Five bonus fleet ships of which four were introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]] | **Five bonus fleet ships of which four were introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]] | ||
* '''Polycrystal''' - ''As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.'' | * '''Polycrystal''' - ''As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.'' | ||
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* '''Refractive''' | * '''Refractive''' | ||
**[[Cloaker Starship]]s | **[[Cloaker Starship]]s | ||
− | ** | + | **[[Mine]]s of all kinds |
**Various bonus fleet ships that are either [[AI_War_-_Cloaking|cloaked]] or that [[Armor and Munitions Boosts|boost]] nearby ships | **Various bonus fleet ships that are either [[AI_War_-_Cloaking|cloaked]] or that [[Armor and Munitions Boosts|boost]] nearby ships | ||
* '''Scout''' | * '''Scout''' | ||
Line 55: | Line 57: | ||
**Several high-cap bonus fleet ships | **Several high-cap bonus fleet ships | ||
* '''Turret''' | * '''Turret''' | ||
− | ** | + | **[[AI_War_Ships_and_Structures#Turrets|Turret]]s of all kinds, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter Sniper]], and [[Counter Sniper Turret|Counter Missile]] |
* '''Ultra-Heavy''' | * '''Ultra-Heavy''' | ||
− | **[[Fortress]]es and [[Modular Fortress]]es | + | **[[Fortress]]es, [[Mini-Fortress]]es and [[Modular Fortress]]es |
− | ** | + | **[[AI_War_Ships_and_Structures#Golems|Golem]]s of all kinds |
**[[Ion Cannon]]s and related structures | **[[Ion Cannon]]s and related structures | ||
** A few durable bonus fleet ships | ** A few durable bonus fleet ships |
Revision as of 01:28, 11 January 2013
This page is up to date for game version 5.032 and is likely out of date. |
Every ship in the game has an Hull Type that is what its structural hull is made from.
Most military ships get an attack multiplier against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.
In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".
Note that Attack Multipliers are not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the Ship Immunities page.
How damage is calculated can be found on the Armor page.
The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull:
- Artillery
- Plasma Siege Starships
- Missile Frigates and other long-range fleet ships
- Close-Combat
- Several bonus fleet ships, mostly short-range
- Command-Grade - Bombers are the only ordinary ship that get a damage bonus against this hull type, whereas most turrets get a 0.1x damage penalty.
- Composite
- Warheads of all kinds
- Several bonus fleet ships
- Heavy
- Many starships including Flagships, Leech, Riot Control, and Neinzul Enclave Starships
- All Spirecraft except Implosion Artillery and Shield Bearers
- Hybrid Hives (under their shield modules)
- Dyson Gatlings
- Light
- Fighters and similar bonus fleet ships
- Medium
- 13 of the 20 guardians including Tachyon Guardians
- Spire Starships
- Several bonus fleet ships
- Neutron
- Zenith Starships
- Engineers, Remains Rebuilders and Cleanup Drones
- Five bonus fleet ships of which four were introduced in The Zenith Remnant
- Polycrystal - As of v. 5.032, Fortresses get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.
- Bombers and three similar bonus fleet ships
- Heavy Bomber Starships
- Refractive
- Cloaker Starships
- Mines of all kinds
- Various bonus fleet ships that are either cloaked or that boost nearby ships
- Scout
- Structural
- Ordinary free-standing Force Fields
- High-priority immobile targets including Raid Engines and Alarm Posts
- Hybrid Hives' shield modules
- Swarmer
- Several high-cap bonus fleet ships
- Turret
- Turrets of all kinds, including Tractor Beam, Gravitational, Counter Sniper, and Counter Missile
- Ultra-Heavy
- Fortresses, Mini-Fortresses and Modular Fortresses
- Golems of all kinds
- Ion Cannons and related structures
- A few durable bonus fleet ships
- Ultra-Light
- Raid Starships
- Several bonus fleet ships, most well-suited to raiding