Difference between revisions of "AI War:AI War"
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* Cross-Planet Attacks: [[AI_War_-_Cross_Planet_Attacks#How Do Cross-Planet Attacks Work?|How Do Cross-Planet Attacks Work?]] | * Cross-Planet Attacks: [[AI_War_-_Cross_Planet_Attacks#How Do Cross-Planet Attacks Work?|How Do Cross-Planet Attacks Work?]] | ||
* AI Minor Factions: [[AI War - Minor Factions|What Are Minor Factions?]] | * AI Minor Factions: [[AI War - Minor Factions|What Are Minor Factions?]] | ||
− | * AI Design: [[AI War - AI Design| | + | * AI Design: [[AI War - AI Design|What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?]] |
== Higher Difficulties Only == | == Higher Difficulties Only == |
Revision as of 17:10, 15 February 2010
AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. More About AI War
Community Wiki
The primary ArcenWiki is maintained by Arcen Games staff only, since it serves as a manual and a source of official information about the game. However, many of our players expressed a desire to contribute strategies and other play advice, so we have a public Community Wiki set up for those purposes: http://www.arcengames.com/communitywiki/
Contents
General
- Fast Facts: AI War in 2 pages or less
- I'm Just Starting Out -- What Should I Do?
- How Do I Know What Difficulty Level To Play On?
- What Difference Does The Map Size Make?
- How Do I Get More Ships?
- What Do I Do With My Older Ships?
- What Technologies Should I Unlock If I'm New?
- How Do I Use The Priority Buttons In The Galaxy Map?
- Do Shots Miss Sometimes? (Plus All About Shields)
- Should I Micromanage Ships In Battle?
- What Can I Do If The Game Seems Too Slowly Paced?
- Some Of My Ships Are Extra Slow, Or Won't Move At All. Why?
- Are There Cheats In The Game?
- When Should I Be Worried About The AI Progress Getting Too High?
Multiplayer Co-Op
- What are the differences between solo and multiplayer?
- How To Manage Player Drop-In and Drop-Out In Co-Op?
Interface
- Keyboard: Where Are The Keyboard Controls For The Game Documented?
- Keyboard: What Exactly Does X + Right Click Do?
- What Does Flashing On The Galaxy Map Indicate?
- How Do the Quick Buttons At The Bottom Of The Screen Work?
- About The Planetary Summary
- What Exactly Do "Strong Vs" And "Weak Vs" Indicate?
- Is It Possible To Zoom All The Way Out?
- Why Is Clicking The Minimap Imprecise When I Am Zoomed In?
- Can I Queue Multiple Attack Orders And Movement Orders?
- What Are The Rules For Gifting Ships Between Players?
- Formation: How To Use Formation Move
- Formation: How To Use Arc Move
Defense
- How Do I Barricade A Wormhole?
- How Do I Prevent Enemies From Sending Waves Against A Planet?
- How Do I Defend My Ever-Expanding Fronts?
- Why Would I Unlock Turrets Instead Of Mobile Ships?
- How Do I Secure The Area Around My Planets?
- How Do I Prepare For Cross-Planet Attacks?
- What Is The Risk Of Not Destroying A High-Level AI Planet Next To My Home Planet?
- Why Is There An Exo-Galaxy Wormhole On My Home Planet?
Offense
- How Does Supply Work?
- How Do I Establish A Beachhead?
- What's The Best Way To Handle Scouting?
- Why Does An Enemy Planet Get Reinforcements After Its Warp Gate Is Gone?
- Are The Capturable Enemy Ships Always Away From My Starting Position?
- What Is The Risk Of Taking A Planet Next To High-Level AI Planets?
- How Do I Take A High-Level AI Planet?
Economy
- How Do I Get More Knowledge?
- What Do I Do About Reduced Energy Reactor Efficiency?
- Are There Resource Caps? What Happens When I Hit Them?
- What To Do With Too Much Of One Resource, But Not Enough Of The Other?
Ship-Specific Game Mechanics
- Cloaking: How Does Cloaking Work?
- Cloaking: How Do I Prevent My Cloaked Ships From Auto-Attacking Enemies?
- Cloaking: How Do Cloaking Boosters Work?
- Why Can't I Repair Some Ships (Such As Forts/Warheads)?
- Am I Ever Able To Build Core/Mark V Units?
- Why Do Some Ships (Such As The Fortress) Have Two Range Circles?
Ship Strategies & Errata
- Advanced Research Stations: Does Losing One Of These Matter After I've Held It Once?
- Astro Trains: What Do These Do?
- Captive Human Settlements: Do I Gain Anything From Holding These?
- Command Posts: What Do These Do?
- Counter-Negative-Energy Turrets: What Are These Good For?
- Cruisers: Are These Overpowered?
- Engineers: How Can I Best Use These?
- Engineers: What Restrictions Are There On When An Engineer Can Repair Another Ship?
- Force Fields: How Do I Kill Them?
- Force Fields: How Much Of A Ship Needs To Be Covered By A Forcefield To Get Its Protection?
- Force Fields: What Uses Are There For The Mobile Nature Of Force Field Generators?
- Golems: What Are Golems?
- Golems: What Are The Benefits And Risks Of Capturing Golems?
- Golems: How Do I Kill A Mining Golem?
- Golems: How Do I Work With A Zenith Trader?
- Golems: How Do I Survive A Zenith Devourer?
- Golems: How Do I Interact With A Dyson Sphere?
- Ion Cannons: What Do I Do About Them?
- Mines: Are Ships Supposed To Be Able To Slip Past Mines?
- Mines: How Do I Clear Enemy Mines?
- Mines: What Is The Best Way To Clear The Remains Of Enemy Mines?
- Mines: How To Kill PermaMines?
- Orbital Mass Drivers: What Are Orbital Mass Drivers?
- Parasites: What's The Best Way To Use Them?
- Special Forces Guard Posts: What Do These Do?
- Special Forces Guard Posts: How Do I Destroy Them?
- Spiders And Weak Ships: What Are These(And Other Weaker Ships) Good For?
- Starships: How Do I Best Use Them?
- Starships: What Are Scout Starships Good For?
- Starships: How Do I Use Riot Starships?
- SuperFortresses: What Do I Do About Them?
- Tachyon Beams: Why Do Yellow Beams Come Out Of Nowhere And Hit My Ships?
- Warheads: How Do I Get EMPs, Nukes, And Other Warheads?
- Warheads: How Do I Use Nukes?
- Warheads: How Do I Use EMPs?
- Warheads: How Do I Use Lightning Warheads?
- Warheads: How Do I Use Armored Warheads?
- Warp Gates: How Does A Warp Gate Work?
AI
- AI Story: How Does The AI Think?
- AI Story: What Does AI Progress Really Represent?
- AI Story: Why Does The AI Progress Go Up When The AI Destroys Key Structures Of Mine?
- AI Tech: At What AI Progress Does The AI Tech Level Increase?
- AI Tech: What Does The Roman Numeral In Parentheses Next To The AI Progress Mean?
- AI Ship Behaviors: What Are The General Behaviors That AI Ships Can Have?
- AI Reinforcements: How Do Basic AI Reinforcements Work?
- AI Reinforcements: What Causes An AI Planet To Go On Alert?
- AI Reinforcements: How Does The AI Alert Level Affect Where The AI Reinforces?
- AI Reinforcements: How Do AI Reinforcements Work At An Individual Planet?
- AI Progress: What Happens If The AI Progress Is Lowered After Passing A Tech-Up Threshold?
- AI Progress: When Should I Be Worried About The AI Progress Getting Too High?
- AI Progress: What Causes AI Progress Changes?
- Cross-Planet Attacks: How Do Cross-Planet Attacks Work?
- AI Minor Factions: What Are Minor Factions?
- AI Design: What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?
Higher Difficulties Only
- How Do I Defend Against The AI Destroying All My Resources?
- Why Are Waves Coming In Without Warning?
- How Do I Keep Astro Trains Off My Planets?
- Why Do The Enemy Waves Get So Large So Fast?
Design Philosophy
- Why The Complex Interrelation Of Ship Damage Mechanisms?
- Why Does The Game Force Variety On The Player?
- Why Doesn't The Game Automate Scouting or Reactor Management?
- Why The Emphasis On Taking Many Planets?
- Why Are Ships Not Upgradeable?