Difference between revisions of "AI War:Game Mechanics"
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m (Dominus Arbitrationis moved page AI War Game Mechanics to AI War:Game Mechanics without leaving a redirect: Move to namespace) |
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(No difference)
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Revision as of 15:32, 1 February 2015
This is a re-direction page.
To be categorised (game concepts)
Basic game concepts
Deep Strikes (possibly under an AI-responses).
Economic Mechanics
Build Time and Constructors (including Repair)
Combat Mechanics
Armor (Overall Damage Calculations)
Engines and Speed (including Tractor Beams and Gravity Effects)