Difference between revisions of "AI War:Hull Types"
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Mad Rubicant (talk | contribs) (distinguish hybrids from their shields; +core starships; correction about Neutron) |
Mad Rubicant (talk | contribs) (change to sub-bulleted list - uglier but slightly easier to read I think; add wormhole guard posts and tachyon guardians) |
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How damage is calculated can be found on the [[Armor]] page.<br/> | How damage is calculated can be found on the [[Armor]] page.<br/> | ||
<br/> | <br/> | ||
− | The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull: | + | The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull: |
− | * '''Artillery''' | + | * '''Artillery''' |
− | * '''Close-Combat''' | + | **[[Plasma Siege Starship]]s |
− | * '''Command-Grade''' | + | **[[Missile Frigate]]s and other long-range fleet ships |
− | * '''Composite''' | + | * '''Close-Combat''' |
− | * '''Heavy''' | + | **Several bonus fleet ships, mostly short-range |
− | * '''Light''' | + | * '''Command-Grade''' - ''Bombers are the only ordinary ship that get a damage bonus against this hull type, whereas most turrets get a 0.1x damage penalty.'' |
− | * '''Medium''' | + | **Command stations |
− | * '''Neutron''' | + | **[[Data Center]]s |
− | * '''Polycrystal''' | + | **[[Wormhole Guard Post]]s |
− | * '''Refractive''' | + | **[[Hunter/Killer|Rare spoilers]] |
− | * '''Scout''' | + | * '''Composite''' |
− | * '''Structural''' | + | **Several bonus fleet ships |
− | * '''Swarmer''' | + | * '''Heavy''' |
− | * '''Turret''' | + | **Many [[AI_War_Ships_and_Structures#Starships|starships]] including [[Light Starship|Light]], [[Leech Starship|Leech]], [[Riot Control Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]] |
− | * '''Ultra-Heavy''' | + | **All [[AI_War_Ships_and_Structures#Spirecraft|Spirecraft]] except [[Spirecraft Implosion Artillery|Implosion Artillery]] and [[Spirecraft Shield Bearer|Shield Bearers]] |
− | * '''Ultra-Light''' | + | **[[Hybrid Hives]] (under their shield modules) |
− | + | **[[Dyson Gatling]]s | |
+ | * '''Light''' | ||
+ | **[[Fighter]]s and similar bonus fleet ships | ||
+ | * '''Medium''' | ||
+ | **Several bonus fleet ships | ||
+ | * '''Neutron''' | ||
+ | **Alien starships ([[Zenith Starship|Zenith]], [[Spire Starship|Spire]], and [[Core Starship|Core]]) | ||
+ | **Five bonus fleet ships of which four were introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]] | ||
+ | * '''Polycrystal''' - ''As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.'' | ||
+ | **[[Bomber]]s and a couple of similar bonus fleet ships | ||
+ | **[[Bomber Starship]]s | ||
+ | * '''Refractive''' | ||
+ | **[[Cloaker Starship]]s | ||
+ | **All types of [[Mine]]s | ||
+ | **Various bonus fleet ships that are either [[AI_War_-_Cloaking|cloaked]] or that [[Armor and Munitions Boosts|boost]] nearby ships | ||
+ | **[[Tachyon Guardian]]s | ||
+ | * '''Scout''' | ||
+ | **[[Scout]]s | ||
+ | **[[Scout Starship]]s | ||
+ | **[[Transport Ship]]s | ||
+ | * '''Structural''' | ||
+ | **Ordinary free-standing [[Force Field]]s | ||
+ | **High-priority immobile targets including [[Raid Engine]]s and [[Alarm Post]]s | ||
+ | **[[Hybrid Hives]]' shield modules | ||
+ | * '''Swarmer''' | ||
+ | **Several high-cap bonus fleet ships | ||
+ | * '''Turret''' | ||
+ | **All [[AI_War_Ships_and_Structures#Turrets|Turret]]s, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter Sniper]], and [[Counter Sniper Turret|Counter Missile]] | ||
+ | * '''Ultra-Heavy''' | ||
+ | **[[Fortress]]es; | ||
+ | **All [[AI_War_Ships_and_Structures#Golems|golem]]s | ||
+ | **[[Ion Cannon]]s and related structures | ||
+ | ** A few durable bonus fleet ships | ||
+ | * '''Ultra-Light''' | ||
+ | **[[Raid Starship]]s | ||
+ | **Several bonus fleet ships, most well-suited to raiding | ||
{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 23:49, 12 July 2012
This page is up to date for game version 5.032 and is likely out of date. |
Every ship in the game has an Hull Type that is what its structural hull is made from.
Most military ships get an Attack Multiplier against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.
In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".
Note that Attack Multipliers are not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the Ship Immunities page.
How damage is calculated can be found on the Armor page.
The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull:
- Artillery
- Plasma Siege Starships
- Missile Frigates and other long-range fleet ships
- Close-Combat
- Several bonus fleet ships, mostly short-range
- Command-Grade - Bombers are the only ordinary ship that get a damage bonus against this hull type, whereas most turrets get a 0.1x damage penalty.
- Command stations
- Data Centers
- Wormhole Guard Posts
- Rare spoilers
- Composite
- Several bonus fleet ships
- Heavy
- Many starships including Light, Leech, Riot Control, and Neinzul Enclave
- All Spirecraft except Implosion Artillery and Shield Bearers
- Hybrid Hives (under their shield modules)
- Dyson Gatlings
- Light
- Fighters and similar bonus fleet ships
- Medium
- Several bonus fleet ships
- Neutron
- Alien starships (Zenith, Spire, and Core)
- Five bonus fleet ships of which four were introduced in The Zenith Remnant
- Polycrystal - As of v. 5.032, Fortresses get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.
- Bombers and a couple of similar bonus fleet ships
- Bomber Starships
- Refractive
- Cloaker Starships
- All types of Mines
- Various bonus fleet ships that are either cloaked or that boost nearby ships
- Tachyon Guardians
- Scout
- Structural
- Ordinary free-standing Force Fields
- High-priority immobile targets including Raid Engines and Alarm Posts
- Hybrid Hives' shield modules
- Swarmer
- Several high-cap bonus fleet ships
- Turret
- All Turrets, including Tractor Beam, Gravitational, Counter Sniper, and Counter Missile
- Ultra-Heavy
- Fortresses;
- All golems
- Ion Cannons and related structures
- A few durable bonus fleet ships
- Ultra-Light
- Raid Starships
- Several bonus fleet ships, most well-suited to raiding