Difference between revisions of "Skyward Collapse:Post Release Notes"

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* Fixed a bug where the town names would differ between players in multiplayer.
 
* Fixed a bug where the town names would differ between players in multiplayer.
 
** Thanks to restingsound for reporting.
 
** Thanks to restingsound for reporting.
 +
 +
* On the right sidebar, the tooltips for the finished goods now shows the explanation:
 +
** (Amount Available On Demand - This Is Not Produced Or Stored Until Needed)
 +
** Also, on the right sidebar in general, the finished goods counts now show up a bit darker and with some markings around them to immediately make them look different.
  
 
== Previous Release Notes ==
 
== Previous Release Notes ==
 
[[Skyward Collapse - Pre-Beta Release Notes]]
 
[[Skyward Collapse - Pre-Beta Release Notes]]

Revision as of 16:23, 24 May 2013

Official 1.002

(Not yet released; we're still working on it!)

  • Fixed a small inaccuracy in the "no gods currently" text in the left sidebar, which said you could still choose gods.
    • Thanks to Cinth for reporting.
  • Cerberus now has stats that actually increase with each upgrade to him.
    • Thanks to Misery for reporting.
  • The score tooltip is now clearer that "red kills" means "kills by red" and so forth.
  • The attack AP cost for Oxybele has been increased from 3 to 5.
    • Thanks to Misery and Ipkins for suggesting.
  • Minotaur rebalance:
    • Health in general has been increased, while auto-regen has been dropped dramatically.
    • Attack AP cost from 3 -> 5.
    • No longer ranged at all, but instead are just melee.
    • Thanks to Misery, zharmad, and Mick for suggesting.
  • Fixed an issue where sometimes entities, particularly gods, could spawn in different places in multiplayer.
    • Thanks to restingsound for reporting.
  • When buildings are destroyed by whatever means (actual warfare, getting taken over by mountains, etc), their tooltips now show what kind of building they used to be before they bit the dust.
    • Thanks to Misery for suggesting.
  • Fixed a bug where the town names would differ between players in multiplayer.
    • Thanks to restingsound for reporting.
  • On the right sidebar, the tooltips for the finished goods now shows the explanation:
    • (Amount Available On Demand - This Is Not Produced Or Stored Until Needed)
    • Also, on the right sidebar in general, the finished goods counts now show up a bit darker and with some markings around them to immediately make them look different.

Previous Release Notes

Skyward Collapse - Pre-Beta Release Notes