Difference between revisions of "AI War:Vengeance of the Machine"
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== Dual-Type AIs == | == Dual-Type AIs == | ||
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+ | Now you may optionally assign a secondary type to each of the two AI players so you can see what it's like to play against a Speed-Racer/Thief and a Spire-Hammer/Neinzul-Youngster (answer: the former is quite amusing in a morbid sort of way, and the latter is _rather_ challenging). | ||
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+ | But you can also use it to "mix in" some of the new AI types like Chivalric and Bouncer to make the game perhaps a little easier in some ways, while still getting the distinctive features of the other types chosen. | ||
== AI Planetary Subcommanders == | == AI Planetary Subcommanders == |
Revision as of 11:49, 5 June 2013
Contents
- 1 What exactly is added in the Vengeance of the Machine expansion?
- 1.1 Dual-Type AIs
- 1.2 AI Planetary Subcommanders
- 1.3 Dire Guardians
- 1.4 New AI Types
- 1.5 New AI Plots
- 1.6 New AI Core Guard Posts
- 1.7 New AI Guardians
- 1.8 New Map Styles
- 1.9 Core Turret Controllers
- 1.10 New Bonus Ship Classes
- 1.11 "Showdown Devices" Minor Faction
- 1.12 New Music Tracks
- 1.13 Other Miscellaneous Additions
What exactly is added in the Vengeance of the Machine expansion?
A: This expansion focuses on adding still more variety to your main opponent: the AI. There's already a ton of that variety, but our community is very excited about the new stuff VotM brings to the table, including "Dual-type" AIs, Dire Guardians, AI Planetary Subcommanders, and the "Hunter" and "Shark" AI plots. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and a lot more music from Pablo Vega. The expansion also adds a new "Showdown" option that provides a brand-new way to win (or lose) in the form of an ultimate stalemate-breaker. This expansion is slated for official release in June 2013.
Dual-Type AIs
Now you may optionally assign a secondary type to each of the two AI players so you can see what it's like to play against a Speed-Racer/Thief and a Spire-Hammer/Neinzul-Youngster (answer: the former is quite amusing in a morbid sort of way, and the latter is _rather_ challenging).
But you can also use it to "mix in" some of the new AI types like Chivalric and Bouncer to make the game perhaps a little easier in some ways, while still getting the distinctive features of the other types chosen.
AI Planetary Subcommanders
Dire Guardians
New AI Types
New AI Plots
- Hunter
- (wiki in-progress)
- Shark-A
- (wiki in-progress)
- Shark-B
- (wiki in-progress)
New AI Core Guard Posts
New AI Guardians
New Map Styles
Core Turret Controllers
New Bonus Ship Classes
- Lightning Torpedo Frigate
- (wiki in-progress)
"Showdown Devices" Minor Faction
New Music Tracks
(To Be Announced)
Other Miscellaneous Additions
(To Be Announced)