Difference between revisions of "AI War:Resource Caps"
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(Created page with '<big>'''Are There Resource Caps? What Happens When I Hit Them?'''</big> '''A:''' Yes, there are caps for Metal and Crystal. Each will stop at 300,000 stored. If you are playin…') |
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<big>'''Are There Resource Caps? What Happens When I Hit Them?'''</big> | <big>'''Are There Resource Caps? What Happens When I Hit Them?'''</big> | ||
− | '''A:''' Yes, there are caps for Metal and Crystal. Each will stop at | + | '''A:''' Yes, there are caps for Metal and Crystal. Each will stop at 600,000 stored. If you are playing multiplayer, the surplus will be divided evenly among your teammates. If you are playing alone, the surplus is simply lost. |
Either way, if you're hitting this cap then either things are going really well for you (are you playing on an appropriate difficulty for your skill level?), or you're not properly managing your fleet production. Don't forget to have lots of Space Docks, and to have them loop-building so that you don't have to manage their individual production queues yourself! | Either way, if you're hitting this cap then either things are going really well for you (are you playing on an appropriate difficulty for your skill level?), or you're not properly managing your fleet production. Don't forget to have lots of Space Docks, and to have them loop-building so that you don't have to manage their individual production queues yourself! | ||
[[AI War:Fleet Command]] | [[AI War:Fleet Command]] |
Revision as of 10:52, 22 September 2009
Are There Resource Caps? What Happens When I Hit Them?
A: Yes, there are caps for Metal and Crystal. Each will stop at 600,000 stored. If you are playing multiplayer, the surplus will be divided evenly among your teammates. If you are playing alone, the surplus is simply lost.
Either way, if you're hitting this cap then either things are going really well for you (are you playing on an appropriate difficulty for your skill level?), or you're not properly managing your fleet production. Don't forget to have lots of Space Docks, and to have them loop-building so that you don't have to manage their individual production queues yourself!