Difference between revisions of "AI War:AI Behavior Modifiers"

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(Created page with '{{template:5.032}} AI Behavior Modifiers provide additional, secondary strategies for the AI to use in addition to the primary attack strategy it will use as defined by its…')
 
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[[AI Behavior Modifiers]] provide additional, secondary strategies for the AI to use in addition to the primary attack strategy it will use as defined by its [[AI_War_-_AI_Opponent_Types|AI Opponent Type]].
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[[AI Behavior Modifiers]] provide additional, secondary strategies for the AI to use in addition to the primary attack strategy it will use as defined by its [[AI War:AI_Opponent_Types|AI Opponent Type]].
  
 
(descriptions in progress)
 
(descriptions in progress)
  
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Revision as of 15:35, 1 February 2015


This page is up to date for game version 5.032 and is likely out of date.


AI Behavior Modifiers provide additional, secondary strategies for the AI to use in addition to the primary attack strategy it will use as defined by its AI Opponent Type.

(descriptions in progress)




AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary