Difference between revisions of "Starward Rogue:Early Alpha Release Notes"

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* Mysterious circuits now actually say what they do if you know what they do.
 
* Mysterious circuits now actually say what they do if you know what they do.
 
** Note: some mysterious circuits are already known from the start of a given run.
 
** Note: some mysterious circuits are already known from the start of a given run.
 +
 +
* Improved the display of mysterious circuits so that you can tell what they are if you don't know what one is (aka, you can tell they are "potions").
 +
 +
* Fixed a bug that was always marking circuits as known to you if you picked them up.
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 +
* When you use a consumable item, it now writes what it did into the message log.
  
 
[[Starward_Rogue:Main|Starward Rogue Main Page]]
 
[[Starward_Rogue:Main|Starward Rogue Main Page]]
  
 
[[Category:Starward Rogue]]
 
[[Category:Starward Rogue]]

Revision as of 22:30, 19 November 2015

Version 0.136

(This isn't done yet, we're still working on it.)

  • Inversion of a bool accidentally broke the test chamber and starting new runs in existing saves. Facepalm. Fixed.
  • Battleswarm boss temporarily disabled due to high degrees of insanity.
  • Test work is being done on interior backgrounds under the rooms. Temp graphics for now, but testing approaches.
  • Special door graphics are now included for boss doors, doors to evil chambers, and doors to reward chambers and shops. Definitely makes it a lot easier to know where to go without immediately needing to look to your map!
  • The changelog link in the game now actually points to the release notes page (which also now exists).
  • All of the enemies that are those that sit still until you approach them now also wake on being shot, since the alternative was not just confusing -- it was actually annoying even if you knew what was happening.
  • Secret rooms were not actually secret before, and were not showing the doors that you bust open, etc. Now they are!
  • The secret rooms now actually have good stuff in it rather than test stuff.
  • All new graphics for the mysterious circuits.
  • Mysterious circuits now actually say what they do if you know what they do.
    • Note: some mysterious circuits are already known from the start of a given run.
  • Improved the display of mysterious circuits so that you can tell what they are if you don't know what one is (aka, you can tell they are "potions").
  • Fixed a bug that was always marking circuits as known to you if you picked them up.
  • When you use a consumable item, it now writes what it did into the message log.

Starward Rogue Main Page