Difference between revisions of "Starward Rogue:Early Alpha Release Notes"

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* When you shoot enemies, it show shows the last-shot enemy's health down there at the bottom of the screen in the tooltip area.  And their name.
 
* When you shoot enemies, it show shows the last-shot enemy's health down there at the bottom of the screen in the tooltip area.  And their name.
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 +
* When you are in a boss room, it now shows the name of the boss and the health down at the bottom of the screen.
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** Later on, this and the enemy thing will show health bars.
  
 
[[Starward_Rogue:Main|Starward Rogue Main Page]]
 
[[Starward_Rogue:Main|Starward Rogue Main Page]]
  
 
[[Category:Starward Rogue]]
 
[[Category:Starward Rogue]]

Revision as of 11:56, 20 November 2015

Version 0.136

(This isn't done yet, we're still working on it.)

  • All prior savegames are now broken, because it wasn't worth maintaining them yet and we had some things to remove.
  • Inversion of a bool accidentally broke the test chamber and starting new runs in existing saves. Facepalm. Fixed.
  • Battleswarm boss temporarily disabled due to high degrees of insanity.
  • Test work is being done on interior backgrounds under the rooms. Temp graphics for now, but testing approaches.
  • Special door graphics are now included for boss doors, doors to evil chambers, and doors to reward chambers and shops. Definitely makes it a lot easier to know where to go without immediately needing to look to your map!
  • The changelog link in the game now actually points to the release notes page (which also now exists).
  • All of the enemies that are those that sit still until you approach them now also wake on being shot, since the alternative was not just confusing -- it was actually annoying even if you knew what was happening.
  • Secret rooms were not actually secret before, and were not showing the doors that you bust open, etc. Now they are!
  • The secret rooms now actually have good stuff in it rather than test stuff.
  • All new graphics for the mysterious circuits.
  • Mysterious circuits now actually say what they do if you know what they do.
    • Note: some mysterious circuits are already known from the start of a given run.
  • Improved the display of mysterious circuits so that you can tell what they are if you don't know what one is (aka, you can tell they are "potions").
  • Fixed a bug that was always marking circuits as known to you if you picked them up.
  • When you use a consumable item, it now writes what it did into the message log.
  • The concept of "interior backgrounds" versus "starfields" has been removed. Now it's all either floor (in the room) or a starfield background, end of story. This will let us focus more energy on the rooms themselves in particular (the starfields already seem pretty great).
  • The energy drops have been removed from the game, and energy pickups in general. Energy pickups that were in the map editor are now "random minor items" that might be missiles, health, or more likely a small number of credits.
  • Updated the development status note in the game to reflect the latest.
  • When you shoot enemies, it show shows the last-shot enemy's health down there at the bottom of the screen in the tooltip area. And their name.
  • When you are in a boss room, it now shows the name of the boss and the health down at the bottom of the screen.
    • Later on, this and the enemy thing will show health bars.

Starward Rogue Main Page