Difference between revisions of "AI War 2:Matter Converter"

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(CSV import)
 
(CSV import)
Line 9: Line 9:
 
|mass=0.599853515625
 
|mass=0.599853515625
 
|energy=0
 
|energy=0
|strength=200
+
|strength=18
 
|damage=0
 
|damage=0
 
|salvotime=0
 
|salvotime=0
Line 17: Line 17:
 
|engine=0
 
|engine=0
 
|armor=10
 
|armor=10
 +
|old_strength=200
 +
|strength_diff=-182
 
}}
 
}}
 +
Converts a significant portion of Metal into Energy. This process is inefficient, so you should strive to control enough territory to provide the Energy you need.
 
Converts a significant portion of Metal into Energy. This process is inefficient, so you should strive to control enough territory to provide the Energy you need.
 
Converts a significant portion of Metal into Energy. This process is inefficient, so you should strive to control enough territory to provide the Energy you need.

Revision as of 10:38, 28 September 2018

Matter Converter Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1250 0 40 18 2000 4000 0 10 0 0.199951171875 0.599853515625
Matter Converter Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
0 0 0 0 ? 0

Converts a significant portion of Metal into Energy. This process is inefficient, so you should strive to control enough territory to provide the Energy you need. Converts a significant portion of Metal into Energy. This process is inefficient, so you should strive to control enough territory to provide the Energy you need.