Difference between revisions of "AI War 2:Wormhole Sentinel"

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(CSV import)
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Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal.
 
Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal.
 
Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal.
 
Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal.
 
Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal.

Revision as of 16:40, 19 October 2018

Wormhole Sentinel Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
0 25 20 1833 200000 400000 0 70 0 0.449951171875 0.2998046875
Wormhole Sentinel Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
18 4 1 3200 4.5 90

Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal. Has a weak, short-range gun but is very hard to destroy. Analysts theorize the AI computed that annoying attackers is a worthwhile goal.