Difference between revisions of "Tidalis:0.409 Beta Release"
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(Created page with '== New & Updated Levels == * Levels 44-49 now exist and are available on the adventure map. * Level 50 has been added and is available in adventure mode. * Level 51 is done an…') |
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*The Quick Game window's layout has been redesigned in general to be simpler-looking and more attractive. | *The Quick Game window's layout has been redesigned in general to be simpler-looking and more attractive. | ||
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+ | == New Level Design Extensions == | ||
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+ | *Added explicit less-than, equal-to, and greater-than controls to the make-X-combos-of-Y-depth objective type. | ||
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+ | *Added clear-method selection for clear X blocks of Color Y and clear X blocks of Special Type Y objective types. | ||
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+ | *Made keep-one-column-free-of-specials logic more dynamic. | ||
== Bugfixes == | == Bugfixes == |
Revision as of 17:49, 6 May 2010
Contents
New & Updated Levels
- Levels 44-49 now exist and are available on the adventure map.
- Level 50 has been added and is available in adventure mode.
- Level 51 is done and in adventure mode.
- Level 85 has been added, but is not in the adventure mode yet.
- Added Puzzle 2 - 7 and Puzzle 5 - 5.
New & Updated Art/Music/Sound
Programming/Gameplay Changes & Updates
- The interface for selecting special blocks in the custom game menu is now much more visually pleasing, takes up less room, and now uses icons instead of text.
- There is now an icon-based interface for choosing a game style in both the custom and quick game interfaces.
- The Quick Game window's layout has been redesigned in general to be simpler-looking and more attractive.
New Level Design Extensions
- Added explicit less-than, equal-to, and greater-than controls to the make-X-combos-of-Y-depth objective type.
- Added clear-method selection for clear X blocks of Color Y and clear X blocks of Special Type Y objective types.
- Made keep-one-column-free-of-specials logic more dynamic.
Bugfixes
- Fixed a bug that was causing the animation speed to run at a variable rate depending on mouse movement (thanks dumpsterKEEPER for reporting).
- added explicit less-than, equal-to, and greater-than controls to the make-X-combos-of-Y-depth objective type