Difference between revisions of "Armor Types and Bonus Damage"
Line 1: | Line 1: | ||
[[Category:AIWar]] | [[Category:AIWar]] | ||
[[Category:AIWarBase]] | [[Category:AIWarBase]] | ||
+ | {{5.032}} | ||
__NOTOC__ | __NOTOC__ | ||
− | + | Every ship in the game has an <b>Armor Type</b> that is what its structural hull is made from.<br/> | |
− | + | Most military ships get <b>Bonus Damage</b> against 3 or 4 <b>Armor Types</b>.<br/> | |
− | + | In-game when looking at the ship description pop-up, the <b>Armor Type</b> at the end of the second white line as "Hull: Light" for the light <b>Armor Type</b>.<br/> | |
− | + | The <b>Bonus Damage</b> is on its own green line as "Attack Multiplyer: Close-Combat 2.4 Medium 2.4 Polycrystal 5" for 2.4x <b>Bonus Damage</b> against Clost-Combat and Medium type armor and 5x damage against Polycrystal type.<br/> | |
− | + | <br/> | |
− | + | Note that <B>Bonus Damage</b> is not tied to the type of ammunition a ship fires, however a ship can be immune to a certain shot type as described in the [[Ammunition Types and Immunitues]] page.<br/> | |
− | + | How damage is calculated can be found on the [[Armor]] page.<br/> | |
− | + | <br/> | |
− | + | The following <b>Armor Types</b> currently exist:<br/> | |
− | + | Artillery<br/> | |
− | + | Close-Combat<br/> | |
− | + | Command-Grade<br/> | |
− | + | Composite<br/> | |
− | + | Heavy<br/> | |
− | + | Light<br/> | |
− | + | Medium<br/> | |
− | + | Neutron<br/> | |
− | + | Polycrystal <small>See note.</small><br/> | |
+ | Refractive<br/> | ||
+ | Scout<br/> | ||
+ | Structural<br/> | ||
+ | Swarmer<br/> | ||
+ | Turret<br/> | ||
+ | Ultra-Heavy<br/> | ||
+ | Ultra-Light<br/> | ||
+ | <br/> | ||
+ | The <b>Polycrystal</b> armor type deserves a special mention as it is the 'Bomber' armor type. A common defensive structure, the [[Fortress]], has a significant damage penalty against this hull type so it is recommended that a strike force attacking a [[Fortress]] have as many polycrystal ships to reduce losses.<br/> | ||
+ | <br/> | ||
+ | <br/> | ||
+ | {{AIWarRefNav}} |
Revision as of 21:56, 16 April 2012
This page is up to date for game version 5.032 and is likely out of date. |
Every ship in the game has an Armor Type that is what its structural hull is made from.
Most military ships get Bonus Damage against 3 or 4 Armor Types.
In-game when looking at the ship description pop-up, the Armor Type at the end of the second white line as "Hull: Light" for the light Armor Type.
The Bonus Damage is on its own green line as "Attack Multiplyer: Close-Combat 2.4 Medium 2.4 Polycrystal 5" for 2.4x Bonus Damage against Clost-Combat and Medium type armor and 5x damage against Polycrystal type.
Note that Bonus Damage is not tied to the type of ammunition a ship fires, however a ship can be immune to a certain shot type as described in the Ammunition Types and Immunitues page.
How damage is calculated can be found on the Armor page.
The following Armor Types currently exist:
Artillery
Close-Combat
Command-Grade
Composite
Heavy
Light
Medium
Neutron
Polycrystal See note.
Refractive
Scout
Structural
Swarmer
Turret
Ultra-Heavy
Ultra-Light
The Polycrystal armor type deserves a special mention as it is the 'Bomber' armor type. A common defensive structure, the Fortress, has a significant damage penalty against this hull type so it is recommended that a strike force attacking a Fortress have as many polycrystal ships to reduce losses.