Difference between revisions of "Armor Types and Bonus Damage"
Mad Rubicant (talk | contribs) (Added notes to all hull types - could use expanding with guardians and guard posts; misc copyedits - n.b. the term used in-game is "Hull type", not "Armor type") |
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− | Every ship in the game has an <b> | + | Every ship in the game has an <b>Hull Type</b> that is what its structural hull is made from.<br/> |
− | Most military ships get <b>Bonus Damage</b> against 3 or 4 | + | Most military ships get <b>Bonus Damage</b> against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.<br/> |
− | In-game when looking at the ship description pop-up, the | + | In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".<br/> |
− | The | + | The Bonus Damage is on its own green line as "Attack Multiplier: Close-Combat 2.4 Medium 2.4 Polycrystal 5" for 2.4x Bonus Damage against Close-Combat and Medium hulls and 5x damage against Polycrystal hulls.<br/> |
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− | Note that | + | Note that Bonus Damage is not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the [[Ammunition Types and Immunities]] page.<br/> |
How damage is calculated can be found on the [[Armor]] page.<br/> | How damage is calculated can be found on the [[Armor]] page.<br/> | ||
<br/> | <br/> | ||
− | The following | + | The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull:<br/> |
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+ | * '''Artillery''' - [[Plasma Siege Starship]]s; long-range fleet ships including [[Missile Frigate]]s<br/> | ||
+ | * '''Close-Combat''' - Several onus fleet ships, mostly short-range<br/> | ||
+ | * '''Command-Grade''' - Command stations; [[Data Center]]s; [[Hunter/Killer|rare spoilers]]. Bombers are the only ordinary ship that get a damage bonus against this hull type, whereas most turrets get a 0.1x damage penalty.<br/> | ||
+ | * '''Composite''' - Several bonus fleet ships<br/> | ||
+ | * '''Heavy''' - [[AI_War_Ships_and_Structures#Starships|Starships]] including [[Light Starship|Light]], [[Leech Starship|Leech]], [[Riot Control Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]]; all [[AI_War_Ships_and_Structures#Spirecraft|Spirecraft]] except [[Spirecraft Implosion Artillery|Implosion Artillery]] and [[Spirecraft Shield Bearer|Shield Bearers]]; [[Hybrid Hives]]; [[Dyson Gatling]]s<br/> | ||
+ | * '''Light''' - [[Fighter]]s and similar bonus fleet ships<br/> | ||
+ | * '''Medium''' - Several bonus fleet ships<br/> | ||
+ | * '''Neutron''' - Alien starships ([[Zenith Starship|Zenith]] and [[Spire Starship|Spire]]), five bonus fleet ships introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]]<br/> | ||
+ | * '''Polycrystal''' - [[Bomber]]s, [[Bomber Starship]]s, and a couple of bonus fleet ships. As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.<br/> | ||
+ | * '''Refractive''' - [[Cloaker Starship]]s; all types of [[Mine]]s; various bonus fleet ships that are either [[AI_War_-_Cloaking|cloaked]] or that [[Armor and Munitions Boosts|boost]] nearby ships<br/> | ||
+ | * '''Scout''' - [[Scout]]s; [[Scout Starship]]s; [[Transport Ship]]s<br/> | ||
+ | * '''Structural''' - Ordinary free-standing [[Force Field]]s; high-priority immobile targets including [[Raid Engine]]s and [[Alarm Post]]s<br/> | ||
+ | * '''Swarmer''' - Several high-cap bonus fleet ships<br/> | ||
+ | * '''Turret''' - All [[AI_War_Ships_and_Structures#Turrets|Turret]]s, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter Sniper]], and [[Counter Sniper Turret|Counter Missile]]<br/> | ||
+ | * '''Ultra-Heavy''' - [[Fortress]]es; [[AI_War_Ships_and_Structures#Golems|Golem]]s; [[Ion Cannon]]s and related structures<br/> | ||
+ | * '''Ultra-Light''' - [[Raid Starship]]s; several bonus fleet ships, most well-suited to raiding<br/> | ||
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{{AIWarRefNav}} | {{AIWarRefNav}} |
Revision as of 07:52, 19 April 2012
This page is up to date for game version 5.032 and is likely out of date. |
Every ship in the game has an Hull Type that is what its structural hull is made from.
Most military ships get Bonus Damage against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.
In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".
The Bonus Damage is on its own green line as "Attack Multiplier: Close-Combat 2.4 Medium 2.4 Polycrystal 5" for 2.4x Bonus Damage against Close-Combat and Medium hulls and 5x damage against Polycrystal hulls.
Note that Bonus Damage is not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the Ammunition Types and Immunities page.
How damage is calculated can be found on the Armor page.
The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull:
- Artillery - Plasma Siege Starships; long-range fleet ships including Missile Frigates
- Close-Combat - Several onus fleet ships, mostly short-range
- Command-Grade - Command stations; Data Centers; rare spoilers. Bombers are the only ordinary ship that get a damage bonus against this hull type, whereas most turrets get a 0.1x damage penalty.
- Composite - Several bonus fleet ships
- Heavy - Starships including Light, Leech, Riot Control, and Neinzul Enclave; all Spirecraft except Implosion Artillery and Shield Bearers; Hybrid Hives; Dyson Gatlings
- Light - Fighters and similar bonus fleet ships
- Medium - Several bonus fleet ships
- Neutron - Alien starships (Zenith and Spire), five bonus fleet ships introduced in The Zenith Remnant
- Polycrystal - Bombers, Bomber Starships, and a couple of bonus fleet ships. As of v. 5.032, Fortresses get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.
- Refractive - Cloaker Starships; all types of Mines; various bonus fleet ships that are either cloaked or that boost nearby ships
- Scout - Scouts; Scout Starships; Transport Ships
- Structural - Ordinary free-standing Force Fields; high-priority immobile targets including Raid Engines and Alarm Posts
- Swarmer - Several high-cap bonus fleet ships
- Turret - All Turrets, including Tractor Beam, Gravitational, Counter Sniper, and Counter Missile
- Ultra-Heavy - Fortresses; Golems; Ion Cannons and related structures
- Ultra-Light - Raid Starships; several bonus fleet ships, most well-suited to raiding