Difference between revisions of "Armor Types and Bonus Damage"

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(Added notes to all hull types - could use expanding with guardians and guard posts; misc copyedits - n.b. the term used in-game is "Hull type", not "Armor type")
(Replaced content with 'Category:AIWar Category:AIWarBase #redirect Hull Types')
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{{5.032}}
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#redirect [[Hull Types]]
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Every ship in the game has an <b>Hull Type</b> that is what its structural hull is made from.<br/>
 
Most military ships get <b>Bonus Damage</b> against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.<br/>
 
In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".<br/>
 
The Bonus Damage is on its own green line as "Attack Multiplier:  Close-Combat 2.4  Medium 2.4  Polycrystal 5" for 2.4x Bonus Damage against Close-Combat and Medium hulls and 5x damage against Polycrystal hulls.<br/>
 
<br/>
 
Note that Bonus Damage is not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the [[Ammunition Types and Immunities]] page.<br/>
 
How damage is calculated can be found on the [[Armor]] page.<br/>
 
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The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull:<br/>
 
<br/>
 
* '''Artillery''' - [[Plasma Siege Starship]]s; long-range fleet ships including [[Missile Frigate]]s<br/>
 
* '''Close-Combat''' - Several onus fleet ships, mostly short-range<br/>
 
* '''Command-Grade''' - Command stations; [[Data Center]]s; [[Hunter/Killer|rare spoilers]]. Bombers are the only ordinary ship that get a damage bonus against this hull type, whereas most turrets get a 0.1x damage penalty.<br/>
 
* '''Composite''' - Several bonus fleet ships<br/>
 
* '''Heavy''' - [[AI_War_Ships_and_Structures#Starships|Starships]] including [[Light Starship|Light]], [[Leech Starship|Leech]], [[Riot Control Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]]; all [[AI_War_Ships_and_Structures#Spirecraft|Spirecraft]] except [[Spirecraft Implosion Artillery|Implosion Artillery]] and [[Spirecraft Shield Bearer|Shield Bearers]]; [[Hybrid Hives]]; [[Dyson Gatling]]s<br/>
 
* '''Light''' - [[Fighter]]s and similar bonus fleet ships<br/>
 
* '''Medium''' - Several bonus fleet ships<br/>
 
* '''Neutron''' - Alien starships ([[Zenith Starship|Zenith]] and [[Spire Starship|Spire]]), five bonus fleet ships introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]]<br/>
 
* '''Polycrystal''' -  [[Bomber]]s, [[Bomber Starship]]s, and a couple of bonus fleet ships. As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.<br/>
 
* '''Refractive''' - [[Cloaker Starship]]s; all types of [[Mine]]s; various bonus fleet ships that are either [[AI_War_-_Cloaking|cloaked]] or that [[Armor and Munitions Boosts|boost]] nearby ships<br/>
 
* '''Scout''' - [[Scout]]s; [[Scout Starship]]s; [[Transport Ship]]s<br/>
 
* '''Structural''' - Ordinary free-standing [[Force Field]]s; high-priority immobile targets including [[Raid Engine]]s and [[Alarm Post]]s<br/>
 
* '''Swarmer''' - Several high-cap bonus fleet ships<br/>
 
* '''Turret''' - All [[AI_War_Ships_and_Structures#Turrets|Turret]]s, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter Sniper]], and [[Counter Sniper Turret|Counter Missile]]<br/>
 
* '''Ultra-Heavy''' - [[Fortress]]es; [[AI_War_Ships_and_Structures#Golems|Golem]]s; [[Ion Cannon]]s and related structures<br/>
 
* '''Ultra-Light''' - [[Raid Starship]]s; several bonus fleet ships, most well-suited to raiding<br/>
 
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{{AIWarRefNav}}
 

Revision as of 22:48, 19 April 2012

  1. redirect Hull Types