Tidalis:1.000 Official Release

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Notes From The Producer: July ??, 2010

--Christopher M. Park

New & Updated Levels

  • 4 new brainteasers have been added to the game, bringing the total to 69.
  • 15 new special block tutorials have been added, and 12 of the existing ones were updated.
    • The special block tutorials section now includes tutorials now for every kind of special block, and sun and moon, and white blocks. In all, this is now a total of 28 special block tutorials.
    • If you're not a fan of tutorials, bear in mind that these are exceedingly optional. Think of them as a resource for if you need the extra help on a specific special block, not as something you have to sit through to enjoy the game.
  • Adventure levels 24, 46, 48, 50, 53, and 54 have had their difficulty fine-tuned.
  • Basic tutorial 9 has been tweaked, as have advanced tutorials 3 and 10.

New & Updated Art/Music/Sound

  • The "monkey dude" in the rainy mud flat theme and the last area theme has been made to just twitch slightly every so often, rather than shaking constantly. The motion was bothering a few folks.

Gameplay Additions

Gameplay Updates

  • Water balloons no longer pop as soon as they are on the bottommost row of a board. Since blocks can be made to fall on top of them and pop them, this is not necessary (unlike with glass). This allows water balloons to be placed on the bottom row of boards in puzzles or similar.

New Level Editor Features

Misc

  • Two new folders have been created in the Puzzles section: My Puzzles and Downloaded Puzzles. These are just empty folders that players can organize their levels in, but players can also create new folders through the OS file system if they so desire.

Bugfixes

  • Fixed a bug in recent versions that was not allowing capitalization of filenames to be added because it was detecting a rename conflict.
  • Fixed a bug that was causing brainteasers to detect that no victory was possible if there were less than 3 sun or moon blocks, but yet still enough of them combined that victory would actually be possible.
  • Fixed a bug where the game could crash in various circumstances if a level file was locked by an external program, or if it was suddenly missing after having been present.

Internal Programming Notes

Tidalis