Armor Types and Bonus Damage
This page is up to date for game version 5.032 and is likely out of date. |
Every ship in the game has an Armor Type that is what its structural hull is made from.
Most military ships get Bonus Damage against 3 or 4 Armor Types.
In-game when looking at the ship description pop-up, the Armor Type at the end of the second white line as "Hull: Light" for the light Armor Type.
The Bonus Damage is on its own green line as "Attack Multiplyer: Close-Combat 2.4 Medium 2.4 Polycrystal 5" for 2.4x Bonus Damage against Clost-Combat and Medium type armor and 5x damage against Polycrystal type.
Note that Bonus Damage is not tied to the type of ammunition a ship fires, however a ship can be immune to a certain shot type as described in the Ammunition Types and Immunitues page.
How damage is calculated can be found on the Armor page.
The following Armor Types currently exist:
Artillery
Close-Combat
Command-Grade
Composite
Heavy
Light
Medium
Neutron
Polycrystal See note.
Refractive
Scout
Structural
Swarmer
Turret
Ultra-Heavy
Ultra-Light
The Polycrystal armor type deserves a special mention as it is the 'Bomber' armor type. A common defensive structure, the Fortress, has a significant damage penalty against this hull type so it is recommended that a strike force attacking a Fortress have as many polycrystal ships to reduce losses.