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  • ...nd those ships have a tech level that is more than 2 marks higher than the current tech level of that AI player (so, mark IV/V ship with a mark I AI tech leve ...ds and detected hybrid facilities. Only displays info on planets that you current have visibility.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** Spirecraft To The Rescue (+1 Of Each Spirecraft Type On The Current Planet) ** Fallen Friends Arise (+1 Of Each Fallen Spire Military Vessel Type On The Current Planet)
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.096 [http://arcengames.blogspot.com/2012/10/ai-war-beta-5096-release-candidate-1.html Release Candidate 1] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. * AI War now has a settings option for showing the current FPS in the chat log just like our later games do.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...is lets you adjust them with better precision, and actually see what their current value is. * Found here: [[AI War:Current Post-7.000 Beta]]
    27 KB (4,501 words) - 17:36, 25 October 2018
  • #REDIRECT [[AI War:Current Post-8.000 Beta]]
    44 bytes (6 words) - 20:48, 23 February 2015

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  • We hit a point, while working on the beta branch, where we realized we just needed to really rework a lot of the unde ...e game. This also meant getting multiplayer almost, but not quite, out of beta.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • == Beta 1.061 [http://arcengames.blogspot.com/2012/06/avww-post-release-1061-releas == Beta 1.060 [http://arcengames.blogspot.com/2012/06/avww-post-release-1060-releas
    278 KB (45,949 words) - 19:51, 1 February 2015
  • == Beta 2.775 Prepare For Beta Exit == ...more usable, this will be used till zombification mechanic get an update. Current botnet is too pricy for its limitation. This should make it a valuable asse
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[Valley 1:Beta Series 2 Release Notes]] == Beta Series 1 Statistics ==
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...of things that would have come up to bite us during multiplayer alpha and beta were instead dealt with during this phase. Perhaps chief among those was a * The main profile button on the main menu that shows you current profile name also now has that same tooltip.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • == Valley 2 Beta Period Round Up == The Beta Period for Valley 2 spanned from December 20 through February 18. 1110 dis
    304 KB (51,505 words) - 19:51, 1 February 2015
  • == Beta Series 3 Statistics == Beta Series 3 spanned from March, 2nd through April 21, and it was a busy period
    345 KB (59,053 words) - 19:51, 1 February 2015
  • == Beta 3.605 Code Will Change == ** What happens here is that on the host or client, it compares the current version on the PlayerAccount to the version that is in the local settings.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...able enough status that we did get some questions of "why not just call it beta now?" ...l, I think? This was ported over from AIWC, but he translated it into the current game I think.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...nemies, since the force-decloak flag is now cleared by units leaving their current planet == BETA Version 1.331 Macrophage Intelligence ==
    186 KB (31,438 words) - 17:26, 13 July 2020
  • 78 Players are thanked in this series (50 more than in the beta period). Some of the most common names this time around are: == Beta 1.903 [http://arcengames.blogspot.com/2013/08/skyward-collapse-1903-beta-release.html Release Candidate 4] ==
    150 KB (24,846 words) - 12:25, 31 January 2015
  • == Beta 1.104 == == Beta 1.016 [http://arcengames.com/bionic-dues-beta-1-016-next-officials-release-candidate-2-released/ Next Official's Release
    48 KB (7,844 words) - 17:22, 2 February 2015
  • * Improve DZ economic intelligence in a fashion that won't work on current DZ save games. == Beta 2.124 ==
    113 KB (18,449 words) - 16:11, 1 June 2021
  • == Beta 1.116 [http://arcengames.blogspot.com/2012/07/avww-post-release-1116-anothe == Beta 1.115 [http://arcengames.blogspot.com/2012/07/avww-post-release-1115-story-
    89 KB (14,646 words) - 19:51, 1 February 2015
  • == BETA Version 1.704 == ...er 5.5.2p2 version that the game was previously running on in the last non-beta version.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...args: MusicFile) - Set the music to a new type on all the sublevels in the current level. == Beta .900 [http://arcengames.blogspot.com/2013/03/shattered-haven-beta-0900-preparing-for.html Preparing For Launch] ==
    78 KB (13,097 words) - 17:26, 2 February 2015
  • This phase was meant to be all about multiplayer alpha and beta work, but that entire process wound up taking longer because we expanded ou ** Fixed the CostBasedShipSpawner.canSpend() method instead of using the current spawn target cost always using the minimum cost contained. This lead to the
    394 KB (67,204 words) - 16:22, 13 April 2021
  • == Beta 1.207 Double Lightning == == Beta 1.206 [http://www.arcengames.com/forums/index.php/topic,11375.0.html Watery
    27 KB (4,441 words) - 21:27, 13 July 2015
  • [[Valley 1:Beta Series 1 Release Notes]] == Beta 0.500 ==
    109 KB (18,636 words) - 19:51, 1 February 2015
  • == Next Beta Notes == It's unusual that we'd split a beta period into THREE sets of release notes, but this has gone on far longer th
    202 KB (34,152 words) - 15:38, 19 November 2015

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