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  • |[[File:AIWarDireNeedlerGuardian.png|100px|left|Dire Needler Guardian]] || valign="top" | This vicious machine bristles with massive needlers.
    345 bytes (37 words) - 09:32, 9 July 2016

Page text matches

  • * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't counter their trian * Bumped all non-dire guardians up 2 exo cost tiers; partly because it was kind of silly to have
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...een redone so that all the short-range ones have low power costs (like the needler turrets already had), medium-range ones have moderate power costs, and long * The initial seeding of your needler turrets now only seeds half your cap, so you have some to put elsewhere if
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...nges, and other player for their feedback on what happens when the AI gets Dire Honeycombs. ...ians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Fixed the shield starships using the laser guardian graphics. * Dire Guardians:
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Self-Destruct Guardian description no longer claims to work like a lightning warhead. * Previously the Needler, MLRS, Missile, and Flak turrets were balanced at around 40k energy-cap-cos
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...s like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted by nearby human forces. They are a ...ardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely powerful energy-artillery shots.
    4 KB (594 words) - 07:08, 9 July 2016
  • ...gher single ships, like some of the Nanocaust (albeit easily infected) and Dire Guardians. * Exogalactic Waves can now use Dire Guardians as the Exo-Leader.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully don't use the same s ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • * Arks are reusing the icons from Dire Hunter Guardians. We will need new icons later *** Some of the AI guardians, and the AIWC style of guardian mechanics (AIW2 was previously wrapping guard posts and guardians into one
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...d about the new stuff VotM brings to the table, including "Dual-type" AIs, Dire Guardians, AI Planetary Subcommanders, and the "Hunter" and "Shark" AI plot == Dire Guardians ==
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...strength to add mkV guardians to the carrier instead. Since a single mkV guardian is worth about the same as ~2.2 full caps of mkI fighters, that's pretty go ...planet-wide EMP or tachyon detonations occur, as from a warhead or an EMP guardian, a chat message is now sent to the human players telling them who detonated
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...everal new AI types, a new map type, new bonus ship types, a couple new AI guardian types, and the new "Preemptive" AI Plot. This expansion is slated for offi ...ased on Zenith technology used for fighting shield-heavy Spire units, this guardian's cannon completely ignores forcefields. However, it cannot target small u
    7 KB (1,011 words) - 20:01, 6 August 2020
  • |[[File:AIWarDireNeedlerGuardian.png|100px|left|Dire Needler Guardian]] || valign="top" | This vicious machine bristles with massive needlers.
    345 bytes (37 words) - 09:32, 9 July 2016