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  • ...ns to hit the area that the cloaked ship is in, the cloaked ship will take damage as normal (but will not be revealed). ...n fields are a form of radiation that hit all enemy ships within a certain area around the field generator, draining the cloaking points of the ships they
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...ed metal flows, have been hardened against the sort of multi-threaded pool-area shenanigans that have plagued entity orders until recently. * AutoBombs damage increased from 90 to 130, now has a 2x multiplier against 80mm armour and b
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...lding and then destroy the cemeteries, etc. You have your entire district area to build in, and you can immediately build in it however you want to plan, * The area that an individual district can have in it is pretty darn small, but you ca
    208 KB (34,773 words) - 19:15, 5 June 2015
  • * Fixed a bug where very slight hull damage to the Ark could cause it to request repairs (preventing other stuff from g * Greatly increased the area in which you can move in the Angled camera view, since the way that the zoo
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...nemy spy probes when they land hits. This was causing a lot of collateral damage and enemy ships waking up, depending on what race's flagship you had stolen * The Expand-Usable-Area action preview now tells you how much area it will convert per day.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...the Prison area in Stantonsburg you could actually get over to the squid's area. There is now a ravine blocking that. * In the Prison in Stantonsburg, the cutscene trigger area is now far larger, and then moves your characters into the appropriate posi
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ...other issues that we were having with efficiency and proper scale in this area. * The white ring around the planet area mysteriously stopped showing in the recent release, and we've decided to ju
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Stacks can now be overkilled by a single shot; so if you do 3x the damage it would take to kill a squad with stacks, 3 squads will die from that stac * Add the ability to have weapon types that do bonus damage to stacks
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * When there is a stack of n number of ships, it already does up to n*x damage per shot from that stack, where n is at most 5, but lower if the stack is s ...ot extra for every 5 ships, which also is fine and leads to the same total damage output.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...le, and keeps them from "clumping" and thus becoming easy targets for area damage attacks. ...ing scrap. The buzz bomb explodes on contact with its target, dealing area damage. If the planet is cleared of enemy forces, the marauders will remain in pla
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...npc units that are "part of your team" in some way, now show the incoming damage meter above their stance icon, same as happens for your main units. * If you have yet to unlock the "Property Damage" tech, then the scavenging sites will not show anything you could get from
    160 KB (27,554 words) - 20:49, 6 June 2024
  • * Medic Gunboat damage 300 -> 525. ...rs generally do their job, and can assist construction as well. A bit of a damage bump to hopefully increase their general usefulness.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * Fixed a bug that was causing the enemy health and damage multipliers (as you go down in floors) to not work properly on Misery diffi ...hit enemies and deal damage, or different ones if they hit and do not deal damage.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ** Blade damage from 60k*mk => 50k*mk. *** So, rather than tweak it around more, we'll just leave the mkI damage as-is and make the other marks linear with it. The allowed bonus in that r
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** This also makes things a tad more efficient in that area. ...an extremely high resistance. Does a finite, but extremely high amount of damage spread across all targets. It's possible to have enough stuff on the planet
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...re of targets shooting within range of their orbit, returning a portion of damage back to the sender. Cannot be loaded into the transport. ...m back with its inertia rockets. Ships that resist its knockback take more damage. Can load into trasnports.
    19 KB (2,923 words) - 20:21, 22 August 2021
  • ...special ammo that does aoe damage, engine damage, and causes extra splash damage to targets under any forcefield it hits. ...n alternate form of human-tech forcefield that relies on reducing incoming damage more than absorbing it.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...ly destroyed, in the process. The self inflicted damage is the same as the damage dealt so the [[AI War:Mine|Mines]] can attack 16 times before being destroy ==Area Mine==
    3 KB (458 words) - 03:57, 14 August 2016
  • * Fixed a bug in recent versions where the Spire Maw was not doing attrition damage to its contents. ** Gains build points as it takes damage, and spawns a Hydra Head when its build points are >= (max health)/(1+mark)
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ess time to get around the city it also gives wider vision (and deployment area) within the city. ...particles on all tiles within range rather than just those actually taking damage.
    48 KB (7,844 words) - 17:22, 2 February 2015

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