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  • ** Cooldown on energy pulse has increased from 1.5 to 4 seconds, its mana cost has increased from 60 to 120, and its attack ha ** Forest rage cooldown decreased from 1.5 seconds to 0.75 seconds, and mana increased from 35 to 65.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...threat attacks'. The AI used to default to saying "I need to outnumber you 5 to 1 to attack", for example. * Add 'BunkerBuster' ship mechanic, where a ship has damage resistance for 5 seconds after going through a wormhole
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * 5 new enemies * 5 new music tracks
    192 KB (32,418 words) - 19:50, 1 February 2015
  • * Added an "intensity" dropdown to the dyson faction, values 1 to 10, default 5. * Put in some protections against a null-controller-for-UI-element situation.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Base Health from 5 => 60, so it doesn't actually autoattrit-die in 5 seconds. ...ained for reinforcements per completed spire city hub (to a max of 100% at 5 cities). Balance-wise this is due to FS games being intended to get into t
    177 KB (28,387 words) - 17:36, 25 October 2018
  • *** 5) Make sure no other space docks are building those types of scouts. ** Base Cap Health from 5,488,000 => 15M (so near Fighters, but with somewhat higher cap means somewh
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...helpful for races in general in any mode, although the science benefit is null to the Obscura. But this also creates a notable bonus for you in particula ** The firing rate of the Obscura Disc is now slightly higher (4.5 instead of 3.4). A few changes have been made to its "The Road" weapon pat
    349 KB (57,816 words) - 12:25, 31 January 2015
  • == 5.000 End Of An Era == * Fix a null reference exception in the necromancer fleet code
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * 5 new enemies ** This is capped at continent 5 for now, so on continent 5, 6, or 7 that same monster from the above example would have health 220 and
    345 KB (59,053 words) - 19:51, 1 February 2015
  • == 5.602 == == 5.601 More Sidekick ==
    121 KB (19,133 words) - 03:54, 3 June 2024
  • * Computational Psychosemantics, and language skill above 5, is no longer a thing. It just didn't really make sense anymore. ...y downsides; however, there are other ways to subjugate races. Acts 4 and 5, however, erupt into war in a pretty extreme way.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ** Melee tech shreds with Metabolizing Gangsaw drones, scramble size of 5. ** Vampirism lowered to 5% from 10%
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...r blinks out of existence periodically, it no longer has to refresh itself 5 times a second, and ship icons never mysteriously go missing or switch posi ...rret dies and when it can be automatically rebuilt has been increased from 5 seconds to 60.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...king for "if my location is null, don't do anything", and thus was causing null exceptions in those cases. * Put in protections against some rare null exceptions.
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ...ged from firing 2/3/4/5 shots per 1-second reload to 10/15/20/25 shots per 5-second reload. ...ules (I-IV) changed from firing 1/2/2/3 shots per 4-second reload to 2/3/4/5 shots per 8-second reload.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...tor beam turrets now cost 3/5 what they did in recent versions, and have 3/5 of the health, number beams, etc, scale. Their base health values have als *** Simultaneous shots from 1 + 5*mL => 1 + 3*mL.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • (Released January 5, 2015) * BombBot PITAR from 5 => 30 to make them not seed in such quantity (thus making them less of an a
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ** You can have multiplied_nonfrigate_ship_cap_for_drones="1.5" to make it so that all of the caps for any of its non-frigate-style ships ...n: This is something that we'll want to actually make copies of and have 4-5 variants that actually have unique qualities, and ditch the basic version.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Upgraded Unity from version 5.6.0p2 to 5.6.1p1. ...lps with a simulation as large as this one. It may be shaving off 0.3 to 1.5 ms per frame at the moment (depending on what's going on), which is definit
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Added 5% chance to get a missile on kill to the Green Envy mech. * Increased the energy cost of the Energy to Missile Converter from 5 to 10.
    47 KB (7,365 words) - 20:22, 26 January 2024

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