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- ...nd those ships have a tech level that is more than 2 marks higher than the current tech level of that AI player (so, mark IV/V ship with a mark I AI tech leve ...ds and detected hybrid facilities. Only displays info on planets that you current have visibility.151 KB (24,808 words) - 19:48, 1 February 2015
- ** Spirecraft To The Rescue (+1 Of Each Spirecraft Type On The Current Planet) ** Fallen Friends Arise (+1 Of Each Fallen Spire Military Vessel Type On The Current Planet)367 KB (58,728 words) - 12:16, 16 September 2017
- ...and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.096 [http://arcengames.blogspot.com/2012/10/ai-war-beta-5096-release-candidate-1.html Release Candidate 1] ==407 KB (65,607 words) - 12:09, 16 September 2017
- ...for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. * AI War now has a settings option for showing the current FPS in the chat log just like our later games do.177 KB (28,387 words) - 17:36, 25 October 2018
- ...is lets you adjust them with better precision, and actually see what their current value is. * Found here: [[AI War:Current Post-7.000 Beta]]27 KB (4,501 words) - 17:36, 25 October 2018
- #REDIRECT [[AI War:Current Post-8.000 Beta]]44 bytes (6 words) - 20:48, 23 February 2015
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- We hit a point, while working on the beta branch, where we realized we just needed to really rework a lot of the unde ...e game. This also meant getting multiplayer almost, but not quite, out of beta.1.02 MB (175,629 words) - 18:11, 4 March 2022
- == Beta 1.061 [http://arcengames.blogspot.com/2012/06/avww-post-release-1061-releas == Beta 1.060 [http://arcengames.blogspot.com/2012/06/avww-post-release-1060-releas278 KB (45,949 words) - 19:51, 1 February 2015
- == Beta 2.775 Prepare For Beta Exit == ...more usable, this will be used till zombification mechanic get an update. Current botnet is too pricy for its limitation. This should make it a valuable asse563 KB (96,029 words) - 12:31, 14 April 2021
- [[Valley 1:Beta Series 2 Release Notes]] == Beta Series 1 Statistics ==192 KB (32,418 words) - 19:50, 1 February 2015
- ...of things that would have come up to bite us during multiplayer alpha and beta were instead dealt with during this phase. Perhaps chief among those was a * The main profile button on the main menu that shows you current profile name also now has that same tooltip.293 KB (50,070 words) - 11:33, 14 October 2020
- == Valley 2 Beta Period Round Up == The Beta Period for Valley 2 spanned from December 20 through February 18. 1110 dis304 KB (51,505 words) - 19:51, 1 February 2015
- == Beta Series 3 Statistics == Beta Series 3 spanned from March, 2nd through April 21, and it was a busy period345 KB (59,053 words) - 19:51, 1 February 2015
- == Beta 3.605 Code Will Change == ** What happens here is that on the host or client, it compares the current version on the PlayerAccount to the version that is in the local settings.646 KB (109,259 words) - 11:44, 22 September 2021
- ...able enough status that we did get some questions of "why not just call it beta now?" ...l, I think? This was ported over from AIWC, but he translated it into the current game I think.415 KB (70,286 words) - 16:17, 13 April 2021
- ...nemies, since the force-decloak flag is now cleared by units leaving their current planet == BETA Version 1.331 Macrophage Intelligence ==186 KB (31,438 words) - 17:26, 13 July 2020
- 78 Players are thanked in this series (50 more than in the beta period). Some of the most common names this time around are: == Beta 1.903 [http://arcengames.blogspot.com/2013/08/skyward-collapse-1903-beta-release.html Release Candidate 4] ==150 KB (24,846 words) - 12:25, 31 January 2015
- == Beta 1.104 == == Beta 1.016 [http://arcengames.com/bionic-dues-beta-1-016-next-officials-release-candidate-2-released/ Next Official's Release48 KB (7,844 words) - 17:22, 2 February 2015
- * Improve DZ economic intelligence in a fashion that won't work on current DZ save games. == Beta 2.124 ==113 KB (18,449 words) - 16:11, 1 June 2021
- == Beta 1.116 [http://arcengames.blogspot.com/2012/07/avww-post-release-1116-anothe == Beta 1.115 [http://arcengames.blogspot.com/2012/07/avww-post-release-1115-story-89 KB (14,646 words) - 19:51, 1 February 2015
- == BETA Version 1.704 == ...er 5.5.2p2 version that the game was previously running on in the last non-beta version.47 KB (7,365 words) - 20:22, 26 January 2024
- ...args: MusicFile) - Set the music to a new type on all the sublevels in the current level. == Beta .900 [http://arcengames.blogspot.com/2013/03/shattered-haven-beta-0900-preparing-for.html Preparing For Launch] ==78 KB (13,097 words) - 17:26, 2 February 2015
- This phase was meant to be all about multiplayer alpha and beta work, but that entire process wound up taking longer because we expanded ou ** Fixed the CostBasedShipSpawner.canSpend() method instead of using the current spawn target cost always using the minimum cost contained. This lead to the394 KB (67,204 words) - 16:22, 13 April 2021
- == Beta 1.207 Double Lightning == == Beta 1.206 [http://www.arcengames.com/forums/index.php/topic,11375.0.html Watery27 KB (4,441 words) - 21:27, 13 July 2015
- [[Valley 1:Beta Series 1 Release Notes]] == Beta 0.500 ==109 KB (18,636 words) - 19:51, 1 February 2015
- == Next Beta Notes == It's unusual that we'd split a beta period into THREE sets of release notes, but this has gone on far longer th202 KB (34,152 words) - 15:38, 19 November 2015