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  • ...Core variant of this structure that appears on AI Homeworlds, see [[Plasma Eye (Core)]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (318 words) - 09:01, 17 August 2016
  • ...lar variant of this structure that appears on most AI worlds, see [[Plasma Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (314 words) - 01:13, 25 February 2013
  • {{AI War 2 Ship:Plasma Eye
    26 bytes (5 words) - 19:51, 25 October 2018
  • {{AI War 2 Ship:Alerted Plasma Eye}}
    36 bytes (6 words) - 18:39, 25 October 2018

Page text matches

  • ...Dark Spire minor faction could kill AI command stations indirectly through plasma-siege splash damage. * Added better graphics for the champion (and corvette) plasma siege cannon.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** It was weird to get Eye-mechanic ships attacking your planets...you could never snipe them or anyth ...rest of your forces attack elsewhere, delaying the response, intercepting Plasma Guardians from hitting your forcefields, etc. Should succeed at these more
    260 KB (44,014 words) - 13:36, 4 October 2018
  • .... That couldn't really hit anything, so it was re-imagined again into the Plasma-Siege Starship, which is much shorter ranged than the old siege starship bu ...and "brutal" structures: the core raid engine, core CPA guard post, and AI Eye were far more significant than the other structures being considered, and t
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...is to make sure you can scrap them if desired (so they don't set off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type unit ** Plasma
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...launcher will kill them, but hitting the square right next to them with a plasma cannon won't even scratch the paint. As the new description states, "It's ...now more distinctive in their glowiness/coloring, so that they attract the eye more for players who are potentially otherwise going to overlook them.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ** Plasma bolt attack increased from 250 to 350. ...of cluttering up the log and preventing you from seeing the actual bird's eye view of what has happened on the continent. And a lot of things are easily
    363 KB (62,010 words) - 19:50, 1 February 2015
  • **** Shieldwall Battlestation, Plasma Turret x7, Beam Cannon x7, Tritium Sniper Turret x30, Tractor Array x7. **** Engineering Battlestation, Concussion Turret x30, Plasma Turret x7, Minefield x60, Tractor Array x10, Sentry Frigate x2.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • |[[File:AIWarEye.png|100px|left|Eye]] || valign="top" | '''Eyes''' are AI's defensive devices. They each have a ...is complete, the effect is applied and, if the condition is still met, the eye immediately begins to charge again.
    4 KB (667 words) - 02:28, 25 August 2016
  • ...lar variant of this structure that appears on most AI worlds, see [[Plasma Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (314 words) - 01:13, 25 February 2013
  • ...g), lightning guardian, missile guardian, mlrs guardian, needler guardian, plasma guardian, shield guardian, shredder guardian drone, sniper guardian, spider ...lestation design uses Area Minefields instead of normal, to combo with the Plasma Turrets being ideal against large single targets instead of being a bit ove
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * Plasma turrets can now be researched again. ** Plasma Guardian new visuals, prefab and LODs.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...ke it did on the host, a few dozen ms prior. Looking at it with the naked eye, even with the computers right next to one another (but routing way out thr * Both raider frigates now do 10x as much damage with Plasma Torpedo system, functionally this means a spread damage weapon that was doi
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Greatly increased the retaliation damage of the An Eye for an Eye perk. *Fixed Plasma Shotgun stats.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...ariant of this structure that appears on most AI worlds, see [[Threatening Eye]].<br/> ...ically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack ships to some AI planet in this galaxy. Tho
    3 KB (397 words) - 01:22, 25 February 2013
  • *** 10x as likely to pick plasma turrets, plasma guardians, eyebots, and raiders. *** Useful for sniping enemy plasma units right as you enter a planet, so your Ark (or other shield generators)
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * AI Eyes now have unique graphics for each type (plus two unused "generic" eye models if we need to use those in the future temporarily for whatever reaso * Plasma Turret and Beam Cannon health increased 50%.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...bubble shields for the same reasoning the same was done for the Lightning Eye previously. The shields prevent the chaining effects normal of the weapon. ** Lightning Eye
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...lar variant of this structure that appears on most AI worlds, see [[Sentry Eye]].<br/> ...AI ships come pouring out of the Eye. The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    2 KB (335 words) - 01:06, 25 February 2013
  • ...gular variant of this structure that appears on most AI worlds, see [[Raid Eye]].<br/> ...automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/>
    2 KB (316 words) - 01:19, 25 February 2013
  • ...iant of this structure that appears on most AI worlds, see [[Translocating Eye]].<br/> ...AI overwhelmingly (more than 2 to 1). The only efficient way to kill the Eye is by destroying all of the non-wormhole guard posts of the AI on this plan
    3 KB (328 words) - 01:25, 25 February 2013

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