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  • ...Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all now require supply. This means that they will only funct ...ad of the color of the player, and is layered on top of any indicators for force field protection, cloaking, etc.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • * The description of the Harvester Exo-Force-Field has been made more brief. ...longer a reason to differentiate between force fields and shields. Also, Force Field Bearers are now back to being called Shield Bearers, for the same rea
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...they are difficult to defend. Your primary challenge will be assembling a force that can crack the AI Homeworld(s) without allowing the AI to scale beyond * Attractant fields work again. They were accidentally broken in an update on January 28th by
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * AI will launch the response Exo-Strikes with more force and frequency. * Decrease Cuendillar available via planetoids/asteroids to force the player to ravage some planets
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Switched our internal fields for personal settings storage to regular dictionaries instead of ArcenSpars ...alaxy map, but minus any special galaxy view mode changes that might be in force on the galaxy map itself.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...us greater than their range unless they were targeting some ship under the force field. Fixed so that now there is always at least a 5% chance that they wi -The force field radius, and the health, of force field bearers has been increased.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * [[AI War:Force Field|Force Fields]] * Force Fields: [[AI War:Force Fields|How Do I Kill Them?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ike your shots do, now. There's no hiding from these guys in asteroid/ice fields, at least not for long! ...had a serious nerf to bring it into the realm of sanity. It now spawns 2 force rams rather than 12, and the power of those rams is now 20% of what the pow
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...y from its turrets:''' The turrets that the AI controls are an incredible force-multiplier for it, and this creates an even greater home-court advantage fo ...''' Cleanup drones are cheap, and should generally be part of any assault force. That way when you kill the various turrets at the planet, the cleanup dron
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...ted to make it clearer that bombers have a substantial bonus against force fields and other hardened targets. -Ships that are currently protected by a force field now show up with a green circle underneath them (similar to the purpl
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...field take damage instead), surprise you (attacker ignores the protecting force field as if it was not there)''' '''Immunity to Force Fields'''
    4 KB (674 words) - 19:48, 1 February 2015
  • ...Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. * [[AI War:Shield Bearer|Shield Bearer]] (force field)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • -Space Tugs, Mines, Missiles, Fortresses (super and regular), Force Fields, and Cutlasses all can now have a health regen rate of some variety. In ma ...usly were. For one thing, this will make AI players use lower-level force fields on lower-level planets, like they should have been doing all along.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • * AIs now have two new fields on them that can take lists of GameEntity InternalName lists: ** This prevents fields of Tachyon Sentinels from being build
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...pted to AIW2 as a separate faction, and it's learned some new tricks about force composition. ...ill probably hide fairly far away, but as it grows relative to your border force strength it will creep closer.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...'t been a problem in the code so far. But this rename of the variable did force us to re-evaluate all of the places where that field is used, and it also m * Improved the dump code to no longer include a number of fields that could validly be different between runs of the game.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...orcefields as shields shrink. It also keeps forcefields from being such a force-multiplier that it really throws off the strength ratios that ships have. ...e the cap increase as science is spent. This also allows things like Force Fields to have their caps go up as command stations level up
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * is_advanced_setting="true" can now also be set on custom fields for factions, and the factions tab then shows or hides them based on the op ...tabs. This makes it SO much more convenient to quickly examine just a few fields you are curious about, and/or make changes with them.
    563 KB (96,029 words) - 12:31, 14 April 2021

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