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- * When the ion cannons from a planet fire at an armada in orbit around them, they now show a graph * Three new tech/building pairs have been added: Planetary Ion Cannons, Bomb Shelters, and Regional Blast Shields.402 KB (68,779 words) - 12:25, 31 January 2015
- ...ark level at all). Cannot fire upon ships immune to insta-kill.<br/>The [[Ion Cannon]] insta-kills fleet ships with a Mark level equal to or lower then i Ion Cannons are more of an attrition weapon then a real source of heavy firepower. The3 KB (499 words) - 12:44, 22 December 2013
- ** Additionally, we've stolen their Beam Cannons. The Turret ones, anyhow. * Add the Ram, Fusion Saw, Kite, and Ion Disruptor ship variants.278 KB (47,062 words) - 16:30, 11 October 2019
- * Replaced the NastyPick set up that was used to seed things like Ion Cannons, Eyes, so on. ** BigGunNastyPick (Mass Drivers, Ion Cannons)179 KB (30,218 words) - 23:28, 1 January 2020
- * AI Eyes now have 3 varieties: Sentry Eyes (the old behavior), Ion Eyes, and Parasite Eyes. Each is pretty lethal against no-thought-blob att *** Note that this has a kill rate about 1/2 that of the Ion Eye, so the overall rate of "evening the field" should be similar.223 KB (36,110 words) - 11:56, 16 September 2017
- -Ion Cannons now prioritize higher-tech/more-valuable targets. -Ion Cannons now do a better job of disabling the engines of ships when no insta-kill ta41 KB (6,639 words) - 19:47, 1 February 2015
- ...ly armored and defensible, this is ideal for slipping past minefields, ion cannons, or high-level enemy planets. If the transport is killed, all of the ships ...d other hardened targets. Raid/Leech Starships, Infiltrators, EyeBots, Ion Cannons, and Counter-Spies can move and fire through force fields as if they are no41 KB (6,447 words) - 19:47, 1 February 2015
- ...ly armored and defensible, this is ideal for slipping past minefields, ion cannons, or high-level enemy planets. If the transport is killed, all of the ships ...d other hardened targets. Raid/Leech Starships, Infiltrators, EyeBots, Ion Cannons, and Counter-Spies can move and fire through force fields as if they are no43 KB (6,703 words) - 19:47, 1 February 2015
- === Ion Cannons === Ion Cannons pose a major threat to any fleet, Human or AI.5 KB (818 words) - 06:11, 16 August 2016
- ** Special forces ninja hideouts, risk analyzers, ion cannons, mass drivers, ai eyes, give 200. * Ion Cannons and Orbital Mass Drivers should now be shot at automatically, if nothing el287 KB (48,412 words) - 12:06, 3 July 2019
- -Ion cannons now fire 4X faster, and have 4 simultaneous shots instead of just one, whic ...re now immune to being insta-killed, which makes capturing planets with an ion cannon on it a lot easier.14 KB (2,434 words) - 13:39, 1 February 2015
- * Prevent the Devourer from being killed by Ion Cannons * Don't allow an Ion cannon to appear on the planet where the Nanocaust spawn, since it can just154 KB (26,552 words) - 11:21, 1 August 2018
- == Version 2.117 Ion Cannons And Melee Units == * Ion Cannon Shots can now:415 KB (70,286 words) - 16:17, 13 April 2021
- == Ion Cannons == Where possible, capture Ion Cannons rather than destroying them.9 KB (1,491 words) - 08:41, 28 May 2016
- * The Spider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphics. ** Ion Cannon123 KB (20,999 words) - 17:37, 25 October 2018
- ...rtresses, Captive Human Settlements, and more semi-common weapons like Ion Cannons. Certain of these weapons are mostly limited to use by a specific AI type, === New Ion-Cannon-Like Weapons ===28 KB (4,560 words) - 19:50, 1 February 2015
- ...rtresses, Captive Human Settlements, and more semi-common weapons like Ion Cannons. Certain of these weapons are mostly limited to use by a specific AI type, === New Ion-Cannon-Like Weapons ===30 KB (4,946 words) - 14:07, 8 March 2015
- ** This guard post is armed with powerful Energy Wave cannons, but a far greater danger lies within: if an AI unit dies on its planet or ** This guard post is armed with several high-power implosion cannons that are extremely dangerous to large targets, but are thankfully relativel209 KB (33,423 words) - 12:14, 16 September 2017
- ** By leaving the individual HP fairly low they are still glass cannons. * Siege Frigate, Devastator, Ion Disruptor563 KB (96,029 words) - 12:31, 14 April 2021
- * Fixed a bug where MkI Ion Cannons were not eligible targets for the sabotage hacker (despite the other Ions b * Fixed a bug where spirecraft translocators were still called "SC Ion" in a few cases.177 KB (28,387 words) - 17:36, 25 October 2018