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  • [[AI War 2: The Final Cycle]] * Cleaned up some excess debugging when AI Eyes or similar were generating waves against players.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: Pre-Early Access Polish]] * The intro story screen should ACTUALLY be updated properly now.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • Well, this is a momentous release! The levels for the main adventure story progression are all now completed. We had planned on 114, but wound up wit ...on't think I would have been able to do as good a job as she did with this story.
    7 KB (1,209 words) - 12:26, 31 January 2015
  • * Fixed the chat message log visibility time to be 15 seconds rather than 5. AI War 1 and 2 both use 10 seconds, but they pop things up more frequently. * Massive new feature: map mode. As with the AI War games, you just hit tab to swap into it.
    63 KB (10,632 words) - 10:14, 5 April 2024
  • [[AI War 2:The Paradigm Shift]] * Fireteams are now less likely to abandon the AI Overlord
    394 KB (67,204 words) - 16:22, 13 April 2021
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • [[AI War 2: The Pivot]] ...re Civilian Leaders, now under new branding as Risk Analyzers (for flavour/story reasons) is in.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • == What Are Future Cities Like In The Same Profile? (Story-Spoiler Free) == ...ical tricks I learned from making the AI in AI War seem alive, to keep the story feeling contiguous even when it's not entirely.
    14 KB (2,576 words) - 20:29, 12 June 2024
  • [[AI War 2: The Great Refactor]] *** Those From Player Encounter Of Thing (AI Eye, whatever)
    646 KB (109,259 words) - 11:44, 22 September 2021
  • [[AI War 2: The Grand New AI]] ...give you the proper 20, 20, 20, 20. So depending on the size of stacks at AI planets and how much damage your ships were inflicting to entire stacks thi
    179 KB (30,218 words) - 23:28, 1 January 2020
  • The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex [[AI War 2: Dark Zenith]]
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * August 5th, 2010: [[Tidalis:1.004 Beta Release|1.004 Beta]] (AI-Related Bugfixes) * July 10, 2010: [[Tidalis:0.908 Beta Release|0.908 Beta]] (Adventure story complete, 15 brainteasers, many many tweaks)
    8 KB (991 words) - 17:32, 2 February 2015
  • ...hen trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs requires that expansion. ...Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...e a story line that you follow to victory, rather you have to destroy both AI Home Command Stations to win and how you do that is left totally up to you. Note that the [[Fallen Spire Campaign]] does offer an alternate, story driven method to win but this is only available when enabled and is discuss
    9 KB (1,467 words) - 15:37, 1 February 2015
  • * The rules for building placement for the AI are not much different from the prior version, with a few exceptions: ...n now build buildings next to the buildings of other players at will. The AI is still restricted on that in most cases, but the player does not have tha
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...sed a lot of trouble for these because they save to disk and run their own AI, etc. ** This also gets rid of the cause of the "rhino doing AI on client" message that was spamming people's logs in MP sometimes.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • AI Updates -When the AI has overwhelming odds against the human players, it will now attack more vi
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...cused on adding more broad ways to play the game, such as the Fallen Spire story campaign and the Defender Mode campaign mode. Along with that, it adds a to ** More details [[AI War:What_Is_The_Fallen_Spire_Minor_Faction|here]].
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...cused on adding more broad ways to play the game, such as the Fallen Spire story campaign and the Defender Mode campaign mode. Along with that, it adds a to ** More details [[AI War:What_Is_The_Fallen_Spire_Minor_Faction|here]].
    28 KB (4,541 words) - 20:03, 6 August 2020
  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Forma * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the met
    122 KB (21,444 words) - 14:29, 18 April 2019

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