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  • * Gryn, Void Home now has a starting build rate of 5000, up from 2000, and gains 2500 per Mar ...g around or the macrophage or whatever, without everything using the "your home planet is under attack" icon.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • === Human Home Command Station === ...d, the humans have lost and it is game over. If a player has more than one Home Command Station, if only ONE of them is destroyed, all others will be dest
    20 KB (2,345 words) - 12:52, 30 October 2018
  • * New hack at reclaimers home station (12 HaP) 'explore frontiers' which triggers auto-scouting the same * Fix to Ark Empire's starting home/flagship not being allowed to do reclaim-for-science hacks.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...new tech. It doesn't help the starting forcefield generator on the player home, though. ...no longer a max mark level on the command stations (it was 4), except the home command station (which is still 4).
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...e as any other player's bonus ship type), but no ships. They do not get a home planet command station, and they are dependent on whatever the existing gam -Home command stations can now be gifted between players. It is also now possibl
    29 KB (4,906 words) - 13:40, 1 February 2015
  • -All of the command stations except for the AI home planet command station now have new, larger graphics and icons. This inclu ...home command station(s), they now will get a new "Orbital Command Station Home Core." which produces more energy and resources than the original orbital c
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...lso adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the play * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * The Shark-plot consequences for losing a home command station are now 5x a normal command station, instead of 100x. This ...lonize" button to the scrap-confirmation popup when trying to scrap a (non-home, obviously) command station AND the Shark plot is active. The only differe
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Start game from lobby: on planet view of your home planet, but galaxy map is nicely centered on your planet when you tab out. ...wing when you return to a savegame, rather than just centering you on your home planet.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...controlled only by the AIs. These core starships roam around the core and home planets of the AIs, but tend not to be seen anywhere else. * '''Home Command Station (Humans)'''
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...me: the endgame has been completely overhauled for AI War. Previously, the home planets for the AI were always very similar to one another, and often they ...that things were too centralized on a single unit on those planets: the AI home command stations. You had to destroy those, and that was really the only go
    6 KB (1,058 words) - 19:48, 1 February 2015
  • ...controlled only by the AIs. These core starships roam around the core and home planets of the AIs, but tend not to be seen anywhere else. * '''Home Command Station (Humans)'''
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ** Min Seconds Between Attack Alerts On Home Command Station *** Do not give audio warnings about attacks on an unprotected human home command station more frequently than this. Default 30. Bear in mind you l
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Gyrn, the Void Home: Functions as a mobile Space Dock at higher mark levels ...tton in the debug menu. It will spawn 8K strength of ships at the player's home command station (ignoring the Energy limits)
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...r team loses all of theirs first, loses the game. If this were Chess, your Home Command Station would be your king. Home Command Stations are the central point of both your and the AIs empires.<br
    2 KB (378 words) - 20:40, 26 April 2015
  • ...s them. So you can breathe easier! If you lose a planet (other than your home planet), it's not a permanent setback in any way. ...is yes 100% of the time. If you can create a layer of buffer around your home planet, that is always worthwhile.
    15 KB (2,573 words) - 15:05, 24 April 2015
  • * Removed energy costs from Human Home Settlement and Cryogenic Pod structures, since you can't low-power the sett ...bricators now use the same "don't put this near a wormhole" logic as human home command stations.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • Updated Command Station Home, I, II, III -On difficulty 6 and up, AI home planets are now much less responsive to neutering. This gives a more reali
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...emoved from the game (including stuff normally immune to nukes, like an AI home command station). * Home Command Station salvage rate from 50% => 40%.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...awning planet nodes that allow you to turn off various things on the human home planet in tutorials: ** They additionally have double the Cryopod and Home Settlements than the default.
    278 KB (47,062 words) - 16:30, 11 October 2019

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