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  • == Starships == ...follow special rules (see below). In all, there are 22 different kinds of starships.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...an additional check to avoid orphan modules from AI hybrid hives and riot starships. ...to include that it likes to send Plasma Siege Starships, as well as Bomber Starships.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...rship per type, but it can't increase by 0.8x, so it rounds up. This meant Starships had even better scaling than almost anything else, so they and any other un ...almost all Mark 1 combat units increased by 30%, or doubled in the case of Starships, Forcefields, etc.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • -Four new space tugs have been added: One for picking up starships with less than 100% health remaining, and three for picking up ships with v ...Starship Arachnids will now do a much better job of preferring to shoot at starships.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...re not built at all, or the AI only builds, depending). These experimental starships are fairly expensive, but cost no knowledge to unlock and are quite powerfu ...tarships and Golems were not weighted any more highly in the past, but now Starships will count for 25, and the Golems and other "major weapons" (the heavy defe
    107 KB (17,661 words) - 11:54, 16 September 2017
  • <big>'''How Do I Best Use Starships?'''</big> '''A:''' Starships are very powerful, but they are also harder to use than your main Space-Doc
    4 KB (699 words) - 06:29, 10 July 2016
  • -The logic for how starships fit into the waiting-for-wormhole logic has been revamped so that they will ...ainst heavy defenses, command stations, force fields, and especially other starships.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Light starships now have a small bonus against force fields. -Raid and Leech starships now are immune to force fields, and are thus able to shoot ships under them
    20 KB (3,494 words) - 13:39, 1 February 2015
  • * [[AI War:Starships|Starships]] ...es#Fleet_Ships|fleet ships]] supplemented by [[AI_War:Ships_and_Structures#Starships|starship]]s and support vessels. A comprehensive ship compendium is being a
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ow able to be special forces like normal. This includes most melee ships, starships, and similar. This means that you can now see them randomly roaming around -starships can now be munitions boosted, but only to 20% (for 120% damage).
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...ly more health and damage dealing potential than a single fleet ship. Most Starships have extra abilities to boost your fleet or increase your strategic options Most Starships are available to both Humans and AI players, but some are reserved to one o
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ** This, incidentally, made it literally impossible to build starships. * Starships now cost massively more metal and fuel than fleet ships (and way more metal
    161 KB (27,377 words) - 16:31, 24 April 2018
  • == Starships == Starships are large centerpieces that you build your fleet around.<br/>
    28 KB (4,216 words) - 11:40, 4 February 2017
  • 4.0 (Unity) has created a strong bias to have some starships as part of your ship mix. To support this new emphasis you start the game w ...hips instead. That lets you really have smaller fleets, but with powerful starships at the center of them. Or you can find something of a balance there.
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...that. Turrets kicking your butt? Figure out a way not to go near them. Starships after you? Figure out a way to engage them on their own, and then kill the '''Engage the AI's starships and fortresses away from everything else:''' Starships and fortresses and similar can act as force multipliers, which is a big pro
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...er more prefer to kill Raid Starships, or if those are not available, then Starships in general, or else whatever else they would normally kill. ...p level and the type of starship. This fixes the exploit of players using starships and then repairing them as a way to have "free" offensive forces.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ** These huge bombers are almost like starships, they have so much health and attack power. Squads of these can do the job ...what tends to have high energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ship
    28 KB (4,560 words) - 19:50, 1 February 2015
  • -Starships are no longer immune to sniper shots and missiles. -All core ships now have a 4x bonus against starships.
    3 KB (470 words) - 13:35, 1 February 2015
  • -Scout starships no longer have the ability to attack, but they now have 80,000 health inste -Bomber starships are no longer strong against turrets, instead now having a minor penalty ag
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ** These huge bombers are almost like starships, they have so much health and attack power. They have a cluster penalty, w ...what tends to have high energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ship
    30 KB (4,946 words) - 14:07, 8 March 2015

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