Search results

Jump to navigation Jump to search
  • ...ndomized, and a bit based on the difficulty level of the AI player (higher difficulty level AIs get more frequent reinforcements, same as they launch more waves)
    16 KB (2,944 words) - 15:36, 24 April 2015
  • ...game will last a more average amount of time. Or if you want to crank the difficulty down and just steamroll the AI and play around with the mechanics, then tho
    8 KB (1,461 words) - 14:06, 1 February 2015
  • ...hey are entirely optional (in the sense of not required to win on standard difficulty levels) and things that some players enjoy doing to gain an added advantage ...g to sacrifice. Given my above notes about the game being an arms race of difficulty between the AI and the humans, it wouldn't accomplish anything except to ma
    9 KB (1,595 words) - 14:05, 1 February 2015
  • ...yle (4 in the base game, more coming in expansions), AI types (26 in three difficulty tiers in the base game, more coming in expansions), the enabled ship levels ...n simpler rules entirely divorced from the player, which scale up with the difficulty to simulate smarter AIs in this regard. No players have had an issue with
    20 KB (3,483 words) - 13:42, 1 February 2015
  • ...This behavior is so potentially deadly that it will only be used by AIs of difficulty 7 or higher." ...he issue with the auto-placement of harvesters, for reporting the AI's new difficulty with harvester attacks, for suggesting the update to Mark II Engineers, for
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...scoreboards has now been arrived at. This formula takes into account the difficulty level of both AIs, whether the player has a positive handicap relative to t -On difficulty 6 and up, AI home planets are now much less responsive to neutering. This
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...action difficulty slider. The previous constants are now what is used for difficulty 5, and the challenge goes up and down from there.
    4 KB (760 words) - 12:25, 31 January 2015
  • '''Custom Difficulty''' Normally these options are controlled by the difficulty level chosen (0-10), but you can set raw values here if you wish.
    5 KB (859 words) - 17:58, 7 July 2010
  • ...ontrolled by the humans before it can be damaged. These only get seeded on difficulty 4 and up. ...t will. But only the ones that don't allow for a natural progression of AI difficulty, and so short-circuit (and thus drastically break) the game. Deep striking
    6 KB (1,058 words) - 19:48, 1 February 2015
  • ** Multiply by difficulty modifier: *** use the higher of the two AI player difficulty numbers.
    5 KB (858 words) - 00:33, 8 March 2015
  • Regardless of the AI's difficulty level or the intensity of the Astrotrain minor faction setting, no Astrotra ...tor in determining how big an Astrotrain Convoy will be when it spawns. AI difficulty does not affect it.<br/>
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...o complete is dependent on your difficulty settings. A higher citybuilding difficulty adds more bonus levels to the Overlord.
    7 KB (1,169 words) - 19:51, 1 February 2015
  • ...by 20. This is lowered to 15 on difficulty 8+, and 10 on 9+.''' The higher difficulty AI is used if the two are different.
    541 bytes (76 words) - 20:48, 26 April 2015
  • ...t that monument in any settlement. If disabled, players may not modify the difficulty settings unless they have been specifically granted permission (by default,
    8 KB (1,228 words) - 02:24, 1 September 2012
  • ...raft. The Battleship can also mount multiple equipment modules. Due to the difficulty in producing these ships, these need to be researched at the Spire Galactic ...aft. The Dreadnaught can also mount multiple equipment modules. Due to the difficulty in producing these ships, these need to be researched at the Spire Galactic
    3 KB (532 words) - 18:36, 26 October 2016
  • * The difficulty of the blue shooting flowers and the flame birds have been toned down, as t ...of player 2 are now invulnerable, so that they aren't contributing to the difficulty (or frustration) of any sections of the game.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ...ze]] greatly influence difficulty, the map style too has a great impact on difficulty, depending on [[AI War:Minor Factions|Minor Factions]] and [[AI War:AI Plot
    6 KB (1,073 words) - 03:25, 16 August 2016
  • ...ou can do it, but it is very hard, and it's definitely not viable when the difficulty is high (which isn't really addressed here yet, but that's beside the point ...ape menu now has a section on the right like in TLF that shows the current difficulty, time played, time started, and your current profile name.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...its type, it doesn't have another one. If the AI has a [[AI War:Difficulty|Difficulty]] of 7 or more, it gains one more blueprint, still based on map seed, but d
    2 KB (369 words) - 12:05, 21 August 2016
  • ** These have three different difficulty ratings, and the game aims to give you a mix of those to choose from at the * The number of turns that AI saucers are holographic is now based on the difficulty level. Previously it was always 5. Now it is:
    202 KB (34,152 words) - 15:38, 19 November 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)