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  • ...to the ark from the controller as they are built. Then start building some starships. The Ark will automatically start building a complement of Fleetships.
    9 KB (1,583 words) - 14:26, 23 October 2018
  • ...r inflated compared to their physical mass and size relative to the larger starships. This is a byproduct of the fact that the smaller craft need a vastly high Those starships, of course, could not exist were they required to have remotely so much rar
    7 KB (1,149 words) - 17:11, 23 September 2021
  • * Starships are now called Frigates, including in the codebase itself. Docks are now c ...n unusual exception on that. And the general restriction on AIs not using Starships (now Frigates) is also gone.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • While more powerful than [[AI War:Starships|Starships]], spirecrafts are below [[AI War:Golems|Golems]], however they compensate
    6 KB (885 words) - 12:50, 4 July 2022
  • ...t ships that are immune to tractor beams (such as melee ships, raiders, or starships), these can be an absolute must.
    4 KB (726 words) - 14:14, 1 February 2015
  • 6 KB (999 words) - 14:09, 1 February 2015
  • ...s at all. These include [[Armored Warhead]]s, [[Lightning Warhead]]s, all starships, spirecraft, and golems, and the following bonus fleet ships:
    2 KB (328 words) - 14:03, 1 February 2015
  • ...of a group of ships with the "reclaimer ability" that also include; Leach Starships, Mercenary Parasites, Neinzul Youngling Nanoswarms, and Botnet Golems. All
    2 KB (386 words) - 19:49, 1 February 2015
  • ...from this, the only way to get Mark V ships would be via Parasites, Leech Starships, or other ships with the Reclamation ability.
    637 bytes (115 words) - 14:05, 1 February 2015
  • ...s only releasing units for the current tech level of the loop. Guardians, Starships, Carriers, and forces under immobile forcefields (Spire Shield Guardpost, F
    11 KB (1,701 words) - 15:33, 24 April 2015
  • ...glory. In the base game, all we see of these aliens are those two lonely starships. In the expansion, we start to encounter the descendants of that fallen em
    4 KB (654 words) - 14:14, 1 February 2015
  • ...War (with 4-5 levels of ships in each), not counting the 80 or so turrets, starships, warheads, and specialized defensive/economic/capturable ships. A subset o
    20 KB (3,483 words) - 13:42, 1 February 2015
  • ...traight for a mkII command station on that planet. Highest-tier ships and starships and better turrets, etc, can wait, as far as I am concerned. I want the ca
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...ood at defeating lightning turrets, or ships with large amounts of health (starships, etc) which are therefore not terrible weak to area of effect attacks. The
    1 KB (234 words) - 14:04, 1 February 2015
  • -All missiles and starships are now immune to sniper shots.
    1 KB (237 words) - 11:52, 16 September 2017
  • -Core Starships have now been added. These terrifying ships are only available to the Hard
    3 KB (612 words) - 11:52, 16 September 2017
  • -There are now galaxy display modes for locating scouts, starships, starship constructors, and all constructors. All of these show totals fro
    13 KB (2,246 words) - 13:36, 1 February 2015
  • ...ilter options. This new option allows for just mobile military ships (and starships) to be shown in the My Ships, Allied Ships, and My and Allied Ships filters
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...planning further minor factions and have that new "entourage" behavior for starships and fortresses and similar in the works, which should also make things vari
    10 KB (1,936 words) - 19:48, 1 February 2015
  • ...rachnid Guard Posts''' are now unable to hit smaller craft (like the siege starships cannot), but their range has been increased and their base firepower has be
    8 KB (1,442 words) - 02:58, 17 June 2016

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