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  • [[The Last Federation Post-1.0 Release Notes]] * The vote to join existing federation text was using skylaxian-sounding terminol
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...eed! 640 distinct changes were made as part of 40 different releases over the course of 43 days. A player is thanked in at least 307 of those changes. * The Intro Mission
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...notes they needed to be cut down and edited. So here is the original, and the cut-down version is here: * The science and hacking scales, which were 1000 and 15 previously, have now bee
    122 KB (21,444 words) - 14:29, 18 April 2019
  • This is for pre-release testing for the Zenith Onslaught. It was used for patch notes as well. It is now out of dat ...Feel free to change anything to your taste. Also check out the section at the bottom of this wiki page for some ideas and mechanics you might find useful
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...iod! 242 distinct changes were made as part of 17 different releases over the course of 25 days. 43 Players are thanked in this series. Some of the most common names this time around are:
    89 KB (14,646 words) - 19:51, 1 February 2015
  • [[AI War 2: The Arrival of Fleets]] ...t some new content in place as well as continuously refining huge areas of the game.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • Ready/NotReady in the Lobby ...d/remove players, and change player colors. A full sync is required after the contents of this panel are saved.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...no data prior to the time the savegame was loaded into the new version of the program. -The tutorials and in-game hover text have been updated to make it clearer that
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...e custom coding. That was the only way to do things prior to us adding in the actual codified journal entries with their dedicated sidebar, etc. = The New Style Of Journal Entries =
    22 KB (3,660 words) - 19:25, 19 May 2020
  • Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They a ...as allies to the AI. The Hybrids have a much more aggressive outlook than the "main" AI and are much more "concerned" by your continued existence.
    17 KB (2,848 words) - 15:37, 1 February 2015
  • :''For detail about the Hives themselves, see [[AI War:AI-Neinzul Hybrid]].'' The features described here are still in development and this wiki page will pr
    17 KB (2,871 words) - 11:31, 26 May 2015
  • ...l the mechanics described on this page will still be viable while pursuing the Fallen Spire Campaign. ...ailable to it. [[Champion|Champions]] and the [[Nebulas]] they can access (the blue wormholes) will not be covered on this page.
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...I don't yet have that great a feel for the game. What should I be doing at the start of a new campaign?<br> ...ugh the tutorials, I'm interpreting your question as "What are my goals in the early game?"
    7 KB (1,144 words) - 09:10, 17 April 2015
  • -The metal/crystal produced by ships now scales upward with increased numbers of -The "ship level" text that is shown with the far zoom image of ships is now prerendered and always sorted by texture, pu
    5 KB (872 words) - 11:50, 16 September 2017
  • =What exactly is added in the Destroyer of Worlds expansion?= ...a new map type, new bonus ship types, a couple new AI guardian types, and the new "Preemptive" AI Plot. This expansion is slated for official release in
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ...'' revert to AI control if this command station is subsequently destroyed. The decision as to whether to capture a structure or destroy it depends on: ...''e.g.'' an [[Ion Cannon]]-I is almost always useless, and becomes so once the AI waves reach mark-II levels. [[Advanced Research Ship]]s are always good
    6 KB (896 words) - 21:46, 23 July 2012
  • ...t is to their destruction, and represent an overall variable difficulty of the game. ...:Command Station|AI Command Station]]: '''+15''' ''(Automatically destroys the warp gate for a total of 20 AIP.)''
    3 KB (550 words) - 13:51, 21 October 2016
  • The '''Special Forces''' is a fleet the AI uses for defense and to counter invasions. ...he AI cares about are generally ones with a [[AI War:Core Shield Generator|Core Shield Generator]] or a capturable of Human interest.
    2 KB (420 words) - 17:45, 26 October 2016
  • The '''Threat''' is constituted by all the AI ships free to attack Humans as they see an opportunity. ...The last is a more coherent fleet of free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], doing pressure and invasions inst
    3 KB (473 words) - 03:42, 25 August 2016
  • ==Expansions Vs Free DLC -- What's The Difference?== ...very 8-14 months or so. The free DLC and expansions are both developed in the same way, with public prerelease beta versions and tons of community sugges
    2 KB (356 words) - 14:00, 1 February 2015

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