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  • ...ralysis Attacks, Transport, Swallow, Being Insta-Killed ||{{AlgCtr}} | 0.1 Heavy
    996 bytes (99 words) - 10:27, 18 August 2013
  • ...plosions, Being Insta-Killed, EMPs, Repair ||{{AlgCtr}} | 2 Heavy, 2 Ultra-Heavy, 2 Structural
    1 KB (121 words) - 10:50, 18 August 2013
  • ...mation, Being Insta-Killed, Mines, Repair ||{{AlgCtr}} | 3 Heavy, 3 Ultra-Heavy, 3 Structural
    4 KB (369 words) - 23:34, 7 December 2013
  • ...Nuclear Explosions, Being Insta-Killed ||{{AlgCtr}} | 0 Composite, 0 Ultra-Heavy, 0 Structural
    4 KB (360 words) - 12:43, 22 December 2013
  • ** Based on Zenith technology used for fighting shield-heavy Spire units, this guardian's cannon completely ignores forcefields. Howeve ...y just an engine slapped on to a reactor and the main emitter array from a Heavy Beam Cannon. There wasn't room for any of that unimportant stuff like safe
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ...Starship.png|50px|left|]] || valign="top" | [[AI War:Heavy Bomber Starship|Heavy Bomber Starship]]<br/>Very fast starship that inflicts very high damage on
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ...he smaller versions are plenty bright for anywhere else, and are much less heavy, and use shadows. * Fixed an oversight where the GPU-heavy Cinematic Temporal Antialiasing was not properly being turned all the way o
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ...lower cap at different marks. For example, the [[AI War:Heavy Beam Cannon|Heavy Beam Cannon]] has a lower cap at higher mark (and a cap of 1 at MkIV), and
    3 KB (576 words) - 06:59, 18 August 2016
  • ...mingly slowing down the game when it's run really fast and under extremely heavy load, at least according to JetBrains DotTrace, which has been pretty relia ** Extremely heavy load, in this case, refers to a simulation of 27000 enemy ships (2500 squad
    154 KB (26,552 words) - 11:21, 1 August 2018
  • [[Category:AI War 2: Heavy Hull]] *Hull: Heavy
    903 bytes (130 words) - 02:20, 9 February 2021
  • [[Category:AI War 2: Heavy Hull]] *Hull: Heavy
    466 bytes (64 words) - 02:47, 9 February 2021
  • [[Category:AI War 2: Heavy Hull]] *Hull: Heavy
    750 bytes (106 words) - 02:41, 9 February 2021
  • [[Category:AI War 2: Heavy Hull]] *Hull: Heavy
    368 bytes (50 words) - 16:04, 8 February 2021
  • * Turret health reduced by 25% or more overall, excluding the Heavy Beam Cannon and things like Tractors and Gravity. ...around, creating new weaknesses and removing old, Vampires gain more life, Heavy Beams self damage less, etc. Also includes health decreases to most.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...ks, Transport, Swallow, Being Insta-Killed, Translocation ||{{AlgCtr}} | 3 Heavy, 3 Structural
    1 KB (119 words) - 12:38, 23 October 2018
  • ...uclear Explosions, Being Insta-Killed, EMP, Translocation ||{{AlgCtr}} | 3 Heavy, 3 Structural
    1 KB (114 words) - 12:45, 23 October 2018
  • |Outguard Flagship<br/>Vanguard<br/>Heavy Fusion Bomber ...AI with a passion and will attack AI planets, using a mix of Vanguards and Heavy Fusion Bombers.
    7 KB (1,060 words) - 17:01, 23 September 2021
  • ...|| {{AlgCtr}} | Artillery 6, Command-Grade 6, Heavy 6, Structural 6, Ultra-Heavy 6
    5 KB (382 words) - 06:11, 22 February 2020
  • [[Category:AI War 2: Heavy Hull]] *Hull: Heavy
    602 bytes (84 words) - 01:57, 9 February 2021
  • [[Category:AI War 2: Heavy Hull]] *Hull: Heavy
    978 bytes (100 words) - 16:15, 8 February 2021

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