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  • 2 KB (357 words) - 06:00, 29 November 2016
  • ...few instances where you want high-cap ships or drones. Alternatively, send starships-only, so the paralyzing tractors are ignored.
    3 KB (338 words) - 09:38, 21 July 2016
  • ...and will regenerate both fleet-ships, star-ships, and probably Spire Fleet starships. Useful for extending the lifetime of your fleet in any critical situation
    3 KB (419 words) - 09:36, 21 July 2016
  • ...y tools and materials to construct facilities for servicing AI Hybrid Hive starships.
    1 KB (185 words) - 19:38, 30 October 2018
  • ...einzul Roaming Enclave]] || valign="top" | One of many independent Enclave Starships.<br/>Various individual enclaves occasionally wander through this part of t
    3 KB (401 words) - 23:48, 24 February 2015
  • ...sically built around a large plasma siege cannon. It is excellent against starships, guard posts, guardians, fortresses, forcefields, most turrets, and other l
    889 bytes (131 words) - 23:59, 26 February 2015
  • ...ep inside AI territory with your Mk-III+ [[AI War:Raid Starship|Human Raid Starships]]. Since each asteroid provides at least 2 Jumpships, one can send one of
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...urret|counter-missile coverage]]. However you may only build 2 Mk IV Scout Starships at a time.
    702 bytes (100 words) - 03:53, 21 August 2016
  • ...e because of its cost-effectiveness. Dire guardians, AI Spirecraft Ships, starships above MkIV, etc. are all good targets.
    5 KB (534 words) - 02:15, 8 October 2016
  • ...st melee ships but equally ineffective against heavily armored targets and starships.<br/>When each shot in the salvo explodes it can hit between 5 and 9 (4 + M
    817 bytes (120 words) - 22:50, 13 August 2013
  • ...enemy ships over a wide area. Middling firepower specially geared towards starships and other large targets.<br/>Note that this ship is AI only.
    462 bytes (59 words) - 22:51, 13 August 2013
  • ...ime when these are killed, the AI won't build replacements, so you can use starships or your fleet to carve scouting paths for yourself if your scouts aren't ab
    785 bytes (115 words) - 11:11, 26 October 2018
  • ...strike them all with cloaked ships. High-mark [[AI War:Raid Starship|Raid Starships]] are also very effective at that kind of task.
    2 KB (246 words) - 12:01, 21 August 2016
  • ...n sends projectiles stripped from an iron asteroid to deal heavy damage to starships, guardians, and golems, but cannot fire on other targets.
    3 KB (397 words) - 00:31, 8 March 2015
  • ...s for Ion Cannon removal. First and easiest is a Raid Starship run. Raid Starships can get under forcefields and pop Ions with ease... provided they can reach
    3 KB (499 words) - 12:44, 22 December 2013
  • ...affect your ships as well as enemy ships. Does not affect mark V ships or starships.
    4 KB (432 words) - 08:55, 25 July 2016
  • ...hips on the planet on which it is set off. Does not affect mark V ships or starships. Also causes supply to be permanently lost for all teams at that planet, me
    5 KB (656 words) - 13:28, 17 March 2020
  • ...small mobile targets. But its high-powered lasers can do grievous harm to starships, fortresses, forcefields, guard posts, guardians, and turrets.
    596 bytes (79 words) - 01:37, 16 June 2016
  • ...ase is minimal compared to the gain. In particular it can make early game starships viable inclusions to your fleet forces.
    3 KB (372 words) - 10:39, 23 June 2015
  • * Spawning a set of Raid Starships with an Exo-Wave style goal (Hitting some key-component of players' infrast
    13 KB (2,173 words) - 05:59, 28 July 2016

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