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  • ...en you are outside a settlement and might need this spellgem to get safely home, we thought we'd check to make sure you meant to incinerate this one.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • Letting them ANYWHERE near your Home Command Station is a '''Terrible Idea''', of the one-shot kind.
    2 KB (389 words) - 15:17, 21 October 2018
  • * The "Forsaken Home" level has been updated to include proper weather and lighting throughout i
    26 KB (4,404 words) - 17:25, 2 February 2015
  • ...ble structures (like Advanced Factories, Fabricators, etc) other than your Home Command Station, and instead gets a bonus to the size of its Cross Planet A
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...ncursions into player territory, and are more than capable of destroying a Home Command Station if they can reach the human homeworld(s). If you find a Gua
    921 bytes (136 words) - 10:22, 2 June 2020
  • }}Look what wants to follow you home! Here's a tip: don't let it. Also, remember that it makes Explosive Runes
    520 bytes (63 words) - 23:02, 28 July 2014
  • |[[File:BDHomeCommandMapIcon.png|center|64px|Home Command]]
    10 KB (1,702 words) - 23:57, 7 February 2016
  • ...emy, any more than turrets are. You might be helping someone defend their home, in which case these would work FOR you. And you could do clever things li
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...lustLongship_PlayerVersion">Two very powerful passive missile systems that home on nearby enemies.</ln>
    11 KB (1,734 words) - 12:21, 8 May 2014
  • ...defenders" at enemy planets when you are raiding, basically giving them a home field advantage, but when they are attacking YOU or you are finding them in
    34 KB (5,632 words) - 20:40, 14 November 2017
  • * There are now hotkeys that allow you to toggle between your cities quickly (home and end).
    208 KB (34,773 words) - 19:15, 5 June 2015
  • #REDIRECT [[AI War:Home Human Settlement]]
    42 bytes (6 words) - 17:33, 25 April 2015
  • ...at those racial buildings are: I don't WANT them to feel comfortable or at home with those buildings at all. There aren't many per race anyway, and so lea
    3 KB (547 words) - 10:36, 6 May 2015
  • ...was possible for a defending soldier to be killed when nobody was actually home. As well as having that soldier deal a bit of potential damage to the poor
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...aucer groups unless they have <= 3 territories or it's in defense of their home territory.
    59 KB (9,843 words) - 15:39, 19 November 2015
  • * Dumbfire weapons are no longer inherently unable to home, since homing range can now be finite.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...w the homing to work on the initial firing (it was correctly not trying to home after that; bullet patterns override homing until the pattern expires).
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...eft|]] || valign="top" | [[AI War:Avenger|Avenger]]<br/>Upon death, the AI Home Command Station will spawn a massive offensive space station that heads str
    5 KB (869 words) - 03:23, 16 August 2016
  • {{AI War 2 Ship:Home Human Settlement}}
    82 bytes (11 words) - 11:53, 14 March 2020
  • ...e of Chess, the Overlord would be the AI's "King" unit, much like your own Home Command Station. Blow all of them up, and you win. Still, that's easier sai
    581 bytes (102 words) - 22:35, 16 March 2020

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