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  • ...cused on adding more broad ways to play the game, such as the Fallen Spire story campaign and the Defender Mode campaign mode. Along with that, it adds a to ** More details [[AI War:What_Is_The_Fallen_Spire_Minor_Faction|here]].
    28 KB (4,541 words) - 20:03, 6 August 2020
  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Forma * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the met
    122 KB (21,444 words) - 14:29, 18 April 2019
  • If you'd rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]] (If you want the details without technical mumbo-jumbo, there's a [[AI War:Fallen Spire Walkthrough|walkthrough]])
    11 KB (1,779 words) - 14:03, 1 February 2015
  • Well, this is a momentous release! The levels for the main adventure story progression are all now completed. We had planned on 114, but wound up wit ...on't think I would have been able to do as good a job as she did with this story.
    7 KB (1,209 words) - 12:26, 31 January 2015
  • * Fixed the chat message log visibility time to be 15 seconds rather than 5. AI War 1 and 2 both use 10 seconds, but they pop things up more frequently. * Massive new feature: map mode. As with the AI War games, you just hit tab to swap into it.
    63 KB (10,632 words) - 10:14, 5 April 2024
  • <big>'''How Does The AI Think?'''</big> ...why the current system makes for good gameplay, but if I were playing the AI side I would win in under 5 minutes.
    7 KB (1,278 words) - 13:44, 1 February 2015
  • ...ies can be found in the 3journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". During a recent routine scan for variations in the AI's warp grid, our personnel detected an abnormal subspace signal near our ow
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ...k on this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/> ...start, or arrive from hiding deep space. Some grander minor factions adds story-driven missions, often featuring risks and rewards, that the players can fo
    10 KB (1,590 words) - 15:57, 22 November 2018
  • == What Are Future Cities Like In The Same Profile? (Story-Spoiler Free) == ...ical tricks I learned from making the AI in AI War seem alive, to keep the story feeling contiguous even when it's not entirely.
    14 KB (2,576 words) - 20:29, 12 June 2024
  • ...e a story line that you follow to victory, rather you have to destroy both AI Home Command Stations to win and how you do that is left totally up to you. Note that the [[Fallen Spire Campaign]] does offer an alternate, story driven method to win but this is only available when enabled and is discuss
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...sed a lot of trouble for these because they save to disk and run their own AI, etc. ** This also gets rid of the cause of the "rhino doing AI on client" message that was spamming people's logs in MP sometimes.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • * The various "foward" buildings of the AI have largely been removed or condensed, and in a few cases renamed. These * Repairs now cost 50 crowns per 1 health repaired, for both players and AI, and is filed under a new accounting record type for Repairs.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • If you'd rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]] ...r phases. It's more of a "showdown" style confrontation with the AI. The AI knows that it needs to stop you _before_ you can build up your true strengt
    30 KB (5,095 words) - 15:36, 22 December 2016
  • :''For detail about the Hives themselves, see [[AI War:AI-Neinzul Hybrid]].'' Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are co
    17 KB (2,871 words) - 11:31, 26 May 2015
  • AI Updates -When the AI has overwhelming odds against the human players, it will now attack more vi
    29 KB (4,906 words) - 13:40, 1 February 2015
  • Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are co ...o the AI. The Hybrids have a much more aggressive outlook than the "main" AI and are much more "concerned" by your continued existence.
    17 KB (2,848 words) - 15:37, 1 February 2015
  • * August 5th, 2010: [[Tidalis:1.004 Beta Release|1.004 Beta]] (AI-Related Bugfixes) * July 10, 2010: [[Tidalis:0.908 Beta Release|0.908 Beta]] (Adventure story complete, 15 brainteasers, many many tweaks)
    8 KB (991 words) - 17:32, 2 February 2015
  • ** This has story/thematic significance that we've not really revealed yet anyhow, which make ...branch for the giant shadow bats and dragonfire. This is the most complex AI logic yet for this game, but there's more to come in that area likely this
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ** But, the two of you ''can'' play VS against the AI this way (more on this in the section on VS, below). ...room for the AI to have a board of its own, so you can't play against the AI in VS mode with multiple boards. You can only play against each other.
    17 KB (3,116 words) - 19:53, 1 February 2015
  • ...use not only here but also in Spectral Empire and The Last Federation and AI War. This new system does highly-efficient sprite batching, which makes th ..., for now the new achievements have generic achievement icons (copied from AI War, if you're curious); this may or may not change before the next officia
    48 KB (7,844 words) - 17:22, 2 February 2015

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