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  • [[AI War 2: The Arrival of Fleets]] After 2+ years of development, we had finally reached the point where we were ready
    105 KB (17,355 words) - 23:34, 5 March 2019
  • -All of the ship graphics have been updated so that they look better around their edges when -All of the command stations except for the AI home planet command station now have new, larger graphics and icons. This
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...hen trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs requires that expansion. ...Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the
    165 KB (27,263 words) - 19:48, 1 February 2015
  • [[AI War 2: Sunset of The Badger Era]] ...t, and the game was feeling large and solid at the equivalent of "first AI War plus four expansions," we were ready to tackle the next big thing: multipla
    293 KB (50,070 words) - 11:33, 14 October 2020
  • [[AI War 2: Final Pre-Beta Checks]] ...Visual Solomesh Ship variant has been added that lets us have much simpler ship definitions that are cheaper to move around on the CPU, and draw more effic
    182 KB (30,453 words) - 13:10, 11 January 2018
  • [[AI War 2: The Pivot]] ** There are still some notable delays with the "ship to ship lines," although those also have been updated to use this new approach. We
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** Impressed or disgusted at war crimes relating to POW deaths. ** War
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Formations * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the metal bud
    122 KB (21,444 words) - 14:29, 18 April 2019
  • == AI Updates == -added support for AI plots, which are enabled in the new "AI Plots" tab in the new game lobby.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • AI Updates -Added support for removing individual AI types from consideration for random selection by placing disabledaitypes.tx
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...e first expansion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What are they? ...e ancient war machines were left behind by an alien race known as the [[AI War:Zenith Aliens|Zenith]], and are hundreds of thousands of years out of repai
    13 KB (2,356 words) - 10:42, 9 July 2016
  • * Be Peaceful (-100 AI Progress) * Get Angry (+100 AI Progress)
    10 KB (1,688 words) - 10:27, 24 October 2018
  • ...rge, slow transport that automatically fills over time with up to 500 [[AI War:Wasp|Wasps]]. When the wasps are unloaded, they will automatically spread o The Golemite [[AI War:AI Type|AI Type]] doesn't use that kind of golem.
    4 KB (545 words) - 09:35, 21 July 2016
  • There are currently four resources used in AI War 2 currently, and here they are all explained a bit more in depth. Metal is the primary resource in AI War 2. It is the only one required to actually construct any units. It is generat
    6 KB (1,035 words) - 12:19, 26 April 2022
  • {{AI War 2 Ship:Lost Spire Frigate}} ...e group known ingame as the "'''Lone Wolf Fleets'''", immensely strong one ship armies that can only have themselves as part of their respective fleets.
    2 KB (232 words) - 12:55, 4 May 2022
  • {{AI War 2 Ship:AI Hive Golem}} Only used by Golemite AI.
    130 bytes (21 words) - 14:24, 14 March 2020

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