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- * All of the fleet centerpieces EXCEPT for the lone wolf ones (just the Spire Frigates) and citadels no longer have techs associated with them to upgrade ...generators, focused gravity generators, minefields, nanocaust stuff, dark spire stuff, astro train stuff, dyson stuff, instigator base, macrophage stuff, g287 KB (48,412 words) - 12:06, 3 July 2019
- * Some tweaks to the Dark Spire ** Dark Spire spawns now require more energy; so they will take longer to appear but are105 KB (17,355 words) - 23:34, 5 March 2019
- ...ign, and the special defense forces spawned on AI Homeworlds in the Fallen Spire campaign. ...In this case, the frequency of the strikeforces increases as the number of Spire Cities increases (the more buildings a city has, the higher the increase, b5 KB (858 words) - 00:33, 8 March 2015
- Fallen Spire Stuff: ! style="font-weight: bold;" | Spire Capitol Tech Pre-reqs3 KB (380 words) - 14:31, 26 February 2015
- ...pire Colony Ship]] or [[Exogalactic Transceiver]].<br>Part of the [[Fallen Spire Campaign]]. ...trying to kill it. One useful tactic is to group-move it with your Fallen Spire fleet; they'll stay with it, covering it with their shields (if any), and t2 KB (296 words) - 13:09, 4 December 2013
File:AIWarSpireShardReactor.png AI War Spire Shard Reactor(256 × 254 (97 KB)) - 23:49, 9 April 2012File:AIWarShard.png AI War Shard from the [[Fallen Spire Campaign]](256 × 256 (105 KB)) - 12:29, 4 December 2013