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  • * '''Tachyon MicroFighters''' (I-IV variants) ** No combat value, but is cloaked, emits tachyon beams, fires counter-sniper flares, and acts as a scout.
    41 KB (6,447 words) - 18:47, 1 February 2015
  • * '''Tachyon MicroFighters''' (I-IV variants) ** No combat value, but is cloaked, emits tachyon beams, fires counter-sniper flares, and acts as a scout.
    43 KB (6,703 words) - 18:47, 1 February 2015
  • * The Praetorian Guard no longer gets any mark level upgrades above the ambient of the AI during t ...s of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed.
    394 KB (67,204 words) - 15:22, 13 April 2021
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 16:36, 25 October 2018
  • === Coming Soon: Post-Processing Visual Stack Upgrades === * Did quite a bit of experimenting with our post-processing stack to see if we could make it any more efficient or any highe
    123 KB (20,999 words) - 16:37, 25 October 2018
  • * Planetary Controllers now have a very basic level of Tachyon output, so a defending planet will never be completely unable to decloak en ** It also has a strong tachyon emitter.
    161 KB (27,377 words) - 15:31, 24 April 2018
  • * Minor factions are forbidden to kill Tachyon Sentinels, as it makes it too easy for the player to explore quickly ...e description of how you get science has been fixed up to be fully correct post-pivot.
    154 KB (26,552 words) - 10:21, 1 August 2018
  • ** All of the guard posts now take 10 shots (mainly this means if they are the Ghost versions o *** Ditto for the dire guard posts, except those now take 20 shots, holy cow.
    179 KB (30,218 words) - 22:28, 1 January 2020
  • ...patrol between the guard posts on a planet if there are at least two such guard posts. If there are not, then they will patrol at random. ...chasing a minor faction ship and moved beyond a certain distance from its guard poing, it would be freed to hunt the human players. Fixed to not be thus f
    66 KB (10,612 words) - 10:54, 16 September 2017
  • ** Also helps some on tachyon planning, tractor planning, and metal flow planning. But again, the help h ** In guard post placers during mapgen, for guarding metal generation spots (aka faster mapg
    293 KB (50,070 words) - 10:33, 14 October 2020
  • * [[AI War:Tachyon Microfighter|Tachyon Microfighter]] * Cloaking, free reign in absence of tachyon
    28 KB (4,216 words) - 10:40, 4 February 2017
  • ...hus slowing them down and also causing them to have a braindead Praetorian Guard subfaction). Essentially if we can't find the proper PG difficulty, it wil * Guard posts and fleet leaders of non-friendly factions now show up on your sideba
    646 KB (109,259 words) - 10:44, 22 September 2021
  • ** Praetorian Guard is now in the game. The Praetorian Guard is the Bodyguard of the AI overlord. ** The ability for factions to flush AI defenders from guard posts forcibly to make them fight.
    415 KB (70,286 words) - 15:17, 13 April 2021
  • ...r centerpieces. The AIs have massive new command stations and a variety of guard posts, as well as mobile Guardians that not only defend but launch often-br ...nd present a more serious counterattack threat than the recently-added new guard posts, which are stationary. In other words, if you launch an attack and bo
    4 KB (608 words) - 13:22, 16 June 2016
  • * Destroying Special Forces Guard Posts * '''Tachyon Warhead Mark III''' +3 AI Progress If Killed
    15 KB (2,573 words) - 14:05, 24 April 2015
  • ...l summaries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lobby (p ...Post. Allied ships that are sent to this planet will gather at this rally post. If there are multiple allied rally posts on a single planet, entering ship
    107 KB (17,661 words) - 10:54, 16 September 2017
  • ...on emitters, which meant they could get stuck on planets with only cloaked guard posts ...x a bug where the imperial spire ships would be very slow to take out Dire Guard Posts
    135 KB (21,554 words) - 18:14, 2 November 2024
  • : [[AI War:Current Post-8.000 Beta|Upcoming and latest patch-notes]]. * [[AI War:Cloaking|Cloaking]] (and Tachyon)
    27 KB (4,189 words) - 10:36, 9 August 2021
  • ...ation Shield Guard Post|Command Station Shield Guard Post]]. Moreover, all guard posts on AI homeworlds are invulnerable while at least one [[AI War:Core Sh ...ic Wormhole]]. The Home Command Station emits a planetary [[AI War:Tachyon|Tachyon]] field.
    2 KB (374 words) - 16:40, 26 October 2016
  • [[AI War 2: Post Completion]] *Doubled Mines for Orbital Stealth Guard posts and they can spawn in a second, farther ring
    126 KB (20,934 words) - 20:28, 22 April 2022

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