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- ...g Missile Launcher, Homing Multi Mini Missile Launcher, and Triple Missile Launcher added. * Increased the usability of the magnetic missile launcher. It now applies a short duration of repelling gravity to your mech upon fir63 KB (10,263 words) - 17:36, 25 October 2018
- * Democratic Demolitionists, grenade launcher turrets and ships * Grenade Launcher Turret reload time 12s -> 8s.179 KB (30,218 words) - 23:28, 1 January 2020
- * The magnetic missile launcher now: no longer destroys enemy shots, moves faster, and has a lower range. ...r grenade launchers, hornet mines, napalm strike, detonating rose, cluster launcher, and repulsive hornet mines.108 KB (18,595 words) - 17:35, 25 October 2018
- * Most AI-controlled wormholes now have a Tachyon Guardian at them, putting the scouting balance approximately back to where it was be ...ion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.183 KB (30,714 words) - 11:55, 16 September 2017
- *** Some of the AI guardians, and the AIWC style of guardian mechanics (AIW2 was previously wrapping guard posts and guardians into one ** Tachyon Guardian is now Tachyon Sentinel. Added Wormhole Sentinel, Data Center, Advanced Re154 KB (26,552 words) - 11:21, 1 August 2018
- *** Tackle Drone Launcher Frigate * Grappler Guardian nerfs394 KB (67,204 words) - 16:22, 13 April 2021
- ...Guardian no longer has Overdrive effect, instead is just a larger Plasma Guardian. * Grenade Launcher Corvette and Molotov reload time 12s -> 9s.293 KB (50,070 words) - 11:33, 14 October 2020
- {{AI War 2 Ship:Grenade Launcher Guardian}}215 bytes (28 words) - 20:14, 21 March 2020
- {{AI War 2 Ship:Dire Grenade Launcher Guardian}}122 bytes (16 words) - 23:13, 12 March 2020