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  • ** In guard post placers during mapgen, for guarding metal generation spots (aka faster mapg ...And devourers. And things you can hack for ship types. And exogalactic wormhole warnings. And instigator base warnings, and alerted eye warnings. And dev
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Yet another version of the wormhole has been added, this time completely shader-based with no physical rotation === Coming Soon: Post-Processing Visual Stack Upgrades ===
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...AI having waaaay too many ships for a while, but if we pack those into the guard posts as contents that are not deployed yet, that should have zero performa * Wormhole Sentinels have been removed, for now, as they really just kind of get in th
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...AI plots. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pabl ...) and most also try to be extra clever in how they place their station and guard posts.
    14 KB (2,253 words) - 20:05, 6 August 2020
  • .... Previously, there were separate queues for attack, move, and go-through-wormhole commands, but they could not be comingled with one another or with the queu ...l summaries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lobby (p
    107 KB (17,661 words) - 11:54, 16 September 2017
  • == Version 0.722 Down the Wormhole == ...havior AI ships used when exiting a wormhole. This was left over from when wormhole traversal was always going to be on the edge of the gravwell, with a specia
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...and command stations (note: this also includes the perma-cloaked wormhole guard posts, which don't die until the command station dies, usually. So planets ...with an alert level have filled up. "Filling up" depends on the number of guard posts and command stations at that planet.
    16 KB (2,944 words) - 15:36, 24 April 2015
  • ...Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard. *The AI Praetorian Guard behaves like the AI Warden Fleet, except they will only appear near and on
    44 KB (7,548 words) - 13:50, 25 April 2022
  • | ''On all planets:'' All [[Wormhole Guard Post]]s replaced with normal Guard Posts | This AI uses normal guard posts instead of wormhole guard posts next to each of its wormholes. The result is that you generally take
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...kill those guard posts to make a permanent effect! Once you have all the guard posts gone, that's when it is time to go after the command stations. ...ore valuable targets. And it's also 50% possible that any other remaining guard posts will release their guards, sending them after you. So make sure that
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...ect attacks) or use tractor beams on them. All ships also now come out of wormhole at a constant move rate of 12, regardless of normal or free-roaming defende ...ps seeming to appear at any place on a planet, rather than emerging from a wormhole and then moving to their destination.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...ead staying with the other dormant ships around their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, wh ...he command station or one of the guard posts. The command station or guard post in question can't already have its cap of guardians. If the AI is unable to
    10 KB (1,457 words) - 12:01, 21 August 2016
  • : [[AI War:Current Post-8.000 Beta|Upcoming and latest patch-notes]]. * [[AI War:Guard Posts|Guard Posts]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...on emitters, which meant they could get stuck on planets with only cloaked guard posts ...x a bug where the imperial spire ships would be very slow to take out Dire Guard Posts
    134 KB (21,319 words) - 20:30, 14 September 2024
  • ...AI. A wave consists of a group of ships sent from another galaxy through a wormhole by a [[AI War:Warp Gate|Warp Gate]]. ...e tint instead of the usual reddish color. On the galaxy map, the "Hostile Wormhole" display lists the number of wave-eligible wormholes leading to that planet
    5 KB (878 words) - 14:09, 29 November 2016
  • ...expanded after those articles were written. AI War Classic was in active post-launch development on and off through 2014, and Keith LaMothe in particular This sort of "wait at the wormhole to a planet before attacking" was something you could easily notice, and yo
    17 KB (3,033 words) - 12:27, 18 September 2020
  • ...y-capacity transport with advanced teleportation and no self-attrition-per-wormhole. The advanced teleportation lets the jumpship pass through wormholes and a ...ets with this expansion. That said, we also added a number of new Core AI Guard Posts, to help with the variety of the endgame.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...y-capacity transport with advanced teleportation and no self-attrition-per-wormhole. The advanced teleportation lets the jumpship pass through wormholes and a ...ets with this expansion. That said, we also added a number of new Core AI Guard Posts, to help with the variety of the endgame.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...100px|left|Wormhole Guard Post]] || valign="top" | These massively-armored guard posts have practically no guns, but stand sentinel over wormholes that the ...[[AI War:AI Types|AI Type]] replaces all wormhole guard posts with regular guard posts.
    1 KB (168 words) - 05:52, 10 July 2016
  • ...ation Shield Guard Post|Command Station Shield Guard Post]]. Moreover, all guard posts on AI homeworlds are invulnerable while at least one [[AI War:Core Sh ...ess|Fortress]] Mark III and an [[AI War:Exo-Galactic Wormhole|Exo-Galactic Wormhole]]. The Home Command Station emits a planetary [[AI War:Tachyon|Tachyon]] fi
    2 KB (374 words) - 17:40, 26 October 2016

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