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  • ...re of targets shooting within range of their orbit, returning a portion of damage back to the sender. Cannot be loaded into the transport. ...m back with its inertia rockets. Ships that resist its knockback take more damage. Can load into trasnports.
    19 KB (2,923 words) - 20:21, 22 August 2021
  • ...since its a melee unit. Reduced base damage accordingly and gave it bonus damage to low energy units (so it synergizes with normal cestus) ** These things are somewhat durable and return 100% of damage taken, 150% return for Royal version
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...en haring off to the other corner of the map because they could get better damage against some target. ...tion could kill AI command stations indirectly through plasma-siege splash damage.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ed metal flows, have been hardened against the sort of multi-threaded pool-area shenanigans that have plagued entity orders until recently. * AutoBombs damage increased from 90 to 130, now has a 2x multiplier against 80mm armour and b
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...ess time to get around the city it also gives wider vision (and deployment area) within the city. ...particles on all tiles within range rather than just those actually taking damage.
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ** They also have the first vampiric attack, which heals them the amount of damage they do to enemies. * Microbosses will now chase you (or NPCs) from vastly further away in each area, rather than ignoring you until you get close.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...enade Launcher|Grenade Launcher]]. This is can also be referred to an AOE (Area of Effect) attack. ...or EMP mine, this ship can still be affected unless they have an the Area Damage or EMP immunity as well.
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...ashes and gem rooms. Each region is guaranteed to have one secret mission area appear on the surface, and they are very often found in caves as well, each ...first goal is to battle your way through all of the monsters, to reach the area where the survivor is. Talk to them, and you begin the second part of the
    13 KB (2,285 words) - 04:14, 20 July 2012
  • If you already have at least one unit in a specific restricted area, and enemies are aware of that unit, then you can freely move in other unit ...area, and you do not wish to draw actual aggro, then you should leave that area. The enemies will immediately stop targeting your unit. It's assumed ther
    12 KB (2,120 words) - 12:09, 13 June 2024
  • * Medic Gunboat damage 300 -> 525. ...rs generally do their job, and can assist construction as well. A bit of a damage bump to hopefully increase their general usefulness.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...nits are unique in that they are suicidal, and die on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warhead ...er grenades over a medium distance, and the grenades explode and deal area damage to enemies. These are less potent per-impact compared to AutoBombs, but th
    28 KB (4,560 words) - 19:50, 1 February 2015
  • Explosion Damage Smoke ...n they are damaged down to 33% or more. Mobile military ships do not emit damage smoke even if they are large (this helps performance).
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...nits are unique in that they are suicidal, and die on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warhead ...er grenades over a medium distance, and the grenades explode and deal area damage to enemies. These are less potent per-impact compared to AutoBombs, but th
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...ou can guess where they are and attack them with [[AI War:Area Damage|Area Damage]]. An [[AI War:EMP|EMP]] warhead will still disable units in the system as ...e|Area Damage]] attack, it takes damage as normal. [[AI War:Area Minefield|Area mines]] are the most common cause of this when cloaked ships are operating
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ...he Fire Touch spell, which is a close range spell that doesn't do a lot of damage, but costs very little mana. Keep walking to the right, past the screen to continue to the next area. You may have noticed that there was more loot in the first room up high. Y
    10 KB (2,021 words) - 16:35, 12 July 2012
  • * Stacks can now be overkilled by a single shot; so if you do 3x the damage it would take to kill a squad with stacks, 3 squads will die from that stac * Add the ability to have weapon types that do bonus damage to stacks
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Fixed a bug in recent versions where the Spire Maw was not doing attrition damage to its contents. ** Gains build points as it takes damage, and spawns a Hydra Head when its build points are >= (max health)/(1+mark)
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ps with varying degrees of engine damage (they ignore ships without engine damage). -Since ships immune to their own damage types are now effectively immune to reflected shots, their autotargetting w
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...it so that they can't have their numbers run off the bottom of the viewing area. ...nergy Wave, dealing 2500 damage, firing 4 shots every 6 seconds, with a 6x damage multiplier against units with mass of at least 5.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ** Blade damage from 60k*mk => 50k*mk. *** So, rather than tweak it around more, we'll just leave the mkI damage as-is and make the other marks linear with it. The allowed bonus in that r
    367 KB (58,728 words) - 12:16, 16 September 2017

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